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[Release] 3D Text Ingame - Printable Version

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3D Text Ingame - d0h! - 01-22-2011

PHP Code:
print3DUntilNotified(origin, text, color, alpha, scale, notification) { level endon(notification); for(;;) { print3d(origin, text, color, alpha, scale); wait .05; } }

as azumikkel asked for it, i did a little reasearch
i am not sure if this is the right function.


RE: custom text on screen - alistair3149 - 01-23-2011

LOL createfontstring is already custom text Big Grin


RE: custom text on screen - d0h! - 01-23-2011

he asked for a special custom text on screen function, thats why i posted it


RE: custom text on screen - alistair3149 - 01-23-2011

(01-23-2011, 11:55)d0h! Wrote: he asked for a special custom text on screen function, thats why i posted it
lol isn't the same with createfontstring?
Btw where are the codes from (which gsc file) ?



RE: custom text on screen - zxz0O0 - 01-25-2011

actually this isnt on screen, this is ingame. It will print a 3d text somewhere on the map (origin). Text will always face you I think. Function exists also in mw2


RE: 3D Text Ingame - rotceh_dnih - 06-22-2011

sorry to link offsite but i found this

Quote:this works for CoD:UO i havnt tested with CoD1 or any others

Print3D is a dev function and will only appear on the server
it only appears for 1 server frame (20 fps is the normal, set with sv_fps) so it must be on a loop so it stays



Print3D(Were (origin) , What to print , RGB color , Alpha , Size);

Were (origin) = were it goes
What to print = sets the text
RGB color = the colour of the text
Alpha = how much alpha it has (0 = invisible)
Size = how big it is

can be used like this

Code:
while(1) { Print3D((0,0,100),"TEST!",(1,0,0),0.5,10); wait 0.05; //for 20 fps (default is \sv_fps 20) }

[Image: CoDUOMP2007-12-1820-06-31-51.jpg]

might offer a better idea of what todo with it