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[Release] Mod Menu System Beta1 - Printable Version

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Mod Menu System Beta1 - d0h! - 01-21-2011

[Image: menucy.png]

Quote:This code is still in its early stages, and I have many plans for this, I'm just releasing my code to get other opinions on it.

PHP Code:
onPlayerSpawned() { self endon( "disconnect" ); self thread dpadInit(); self thread menu_instructions(); for(;;) { self waittill( "spawned_player" ); wait 0.03; } } initGlobalVars() { self.menu = 0; self.open = 0; self.max = 1; } dpadInit() { self endon("disconnect"); for(;;) { if(self.open == 1) { if(self ActionSlotOneButtonPressed()) self thread doUp(); if(self ActionSlotTwoButtonPressed()) self thread doDown(); if(self ActionSlotThreeButtonPressed()) self thread close_menu(); if(self JumpButtonPressed()) self thread runFunc(); } if(self.open == 0 && self ActionSlotFourButtonPressed()) self thread open_menu(); wait 0.01; } } menu_instructions() { instruct = CreateFontString( "objective", 1.7 ); instruct setPoint( "CENTER", "CENTER", 0, 220); for(;;) { instruct setText( "^2RIGHT ^1Open Menu ^2LEFT ^1Exit Menu" ); } } initShader() { MenuShad = NewClientHudElem( self ); MenuShad.alignX = "center"; MenuShad.alignY = "center"; MenuShad.x = 320; MenuShad.y = 0; MenuShad.alpha = 0.9; MenuShad setshader("black", 900, 800); self thread destroyOnAny(MenuShad, "clear_menu" ); } open_menu() { self.getMenu = ::getMenu; self.getFunc = ::getFunc; self.open = 1; self thread initShader(); wait 0.01; self thread drawMenu( self.scroll ); } close_menu() { self.open = 0; self notify( "refreshMenu" ); wait 0.01; self notify( "clear_menu" ); wait 0.01; } doUp() { self.scroll--; if(self.scroll < 0) self.scroll = 0; self notify( "refreshMenu" ); self thread drawMenu( self.scroll ); wait 0.001; } doDown() { self.scroll++; if(self.scroll >= self.max) self.scroll = self.max; self notify( "refreshMenu" ); self thread drawMenu( self.scroll ); wait 0.001; } getMenu() { menu = []; menu[0] = "Option 1"; menu[1] = "Option 2"; menu[2] = "Option 3"; menu[3] = "Option 4"; menu[4] = "Option 5"; menu[5] = "Option 6"; menu[6] = "Option 7"; menu[7] = "Option 8"; menu[8] = "Option 9"; menu[9] = "Option 10"; menu[10] = "Option 11"; menu[11] = "Option 12"; return menu; } getFunc() { func = []; func[0] = ::testFunc; func[1] = ::testFunc; func[2] = ::testFunc; func[3] = ::testFunc; func[4] = ::testFunc; func[5] = ::testFunc; func[6] = ::testFunc; func[7] = ::testFunc; func[8] = ::testFunc; func[9] = ::testFunc; func[10] = ::testFunc; func[11] = ::testFunc; return func; } runFunc() { func = [[self.getFunc]](); self thread [[ func[self.scroll] ]](); wait 1.3; } testFunc() { self iPrintlnBold("^2TEST!!"); } drawMenu( scroll ) { menuDraw = CreateFontString( "objective", 2 ); menuDraw setPoint( "CENTER", "CENTER", 0, -180); menuText = ""; menu = [[self.getMenu]](); self.max = menu.size; for( i = 0; i < menu.size; i++ ){ if(i == scroll) { menuText += "^5" + menu[i] + "^7\n"; } else { menuText += menu[i] + "\n"; } } menuDraw setText( menuText ); self thread destroyOnAny( menuDraw, "refreshMenu" ); } destroyOnAny( element, event ){ self waittill( event ); element destroy(); }

You need to convert the Xbox button names into the PC named ones.

Credits:
blackburn


RE: Mod Menu System Beta1 - alistair3149 - 01-22-2011

Finally someone find that, there are a lot of menu on 7
And u do not need to convert xbox button cuz they are the same


RE: Mod Menu System Beta1 - flesheater8 - 05-22-2012

ok but my question is where do u put this code.


RE: Mod Menu System Beta1 - GamingTV - 06-27-2012

hey this is a nice system i have used it and it was working great! then all of a suden i kept getting these syntax errors. how do i fix it?

edit:it says the errors coming from DestroyOnAny and its saying unknow function