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Nuclear Bullets - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Nuclear Bullets (/Thread-Nuclear-Bullets.html) |
Nuclear Bullets - d0h! - 10-30-2010 Credits: Lost4468 Code: ExplosionWednesday() //<--Add to onplayerspawned();
{
for(;;)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}
vector_scal(vec, scale) //<-- dont add this thread to onplayerspawned();
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}RE: Nuclear Bullets - Cgallagher - 11-07-2010 Nice explosions gj lost |