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Help position - Printable Version

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position - [HARD] Tony. - 05-14-2013

guys why do I have this crap here-I'd say in the game !tp- in the console should write
server Print,yes no 1 problem
Code:
if (Message.ToLower().StartsWith("!tp")) { Entity entdefault = SpawnModel("script_model", "prop_flag_neutral", new Vector(locationX, locationY, locationZ)); ent++; ServerPrint("Entity ent" + ent + " = SpawnModel(" + "script_model" + "," + "prop_flag_neutral" + "," + "new Vector(" + locationX + "f" + "," + locationY + "f" + "," + locationZ + "f" + "))" + ";"); return ChatType.ChatNone; }
serverPrl say Entity ent1 = SpawnModel(script_model,prop_flag_neutral,new Vector(2793,679f,4393,263f,6760,508f));
bitch fucking bug- (2793,679f,4393,263f,6760,508f)); actually I correct it here so
(2793.679f,4393.263f,6760.508f)); how can I fix it? and not through the console and recorded the coordinates to a file .TXT,bug in "new Vector(" + locationX + "f" + "," + locationY + "f" + "," + locationZ + "f" + "))" + ";");


RE: position - Nekochan - 05-14-2013

F*ck TABs and spaces.

Code:
if (Message.ToLower().StartsWith("!tp")) { int locx, locy, locz; Entity entdefault = SpawnModel("script_model", "prop_flag_neutral", new Vector(locationX, locationY, locationZ)); ent++; locx = Convert.ToInt32(locationX); locy = Convert.ToInt32(locationY); locz = Convert.ToInt32(locationZ); ServerPrint("Entity ent" + ent + " = SpawnModel(" + "script_model" + "," + "prop_flag_neutral" + "," + "new Vector(" + locz + "f" + "," + locy + "f" + "," + locz + "f" + "))" + ";"); return ChatType.ChatNone; }

OR

HOW TO CONVERT FLOAT TO INT


RE: position - [HARD] Tony. - 05-14-2013

(05-14-2013, 17:59)SailorMoon Wrote: F*ck TABs and spaces.

Code:
if (Message.ToLower().StartsWith("!tp")) { int locx, locy, locz; Entity entdefault = SpawnModel("script_model", "prop_flag_neutral", new Vector(locationX, locationY, locationZ)); ent++; locx = Convert.ToInt32(locationX); locy = Convert.ToInt32(locationY); locz = Convert.ToInt32(locationZ); ServerPrint("Entity ent" + ent + " = SpawnModel(" + "script_model" + "," + "prop_flag_neutral" + "," + "new Vector(" + locz + "f" + "," + locy + "f" + "," + locz + "f" + "))" + ";"); return ChatType.ChatNone; }

OR

HOW TO CONVERT FLOAT TO INT