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Making a gametype multi-rounded? - Printable Version

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Making a gametype multi-rounded? - DidUknowiPwn - 04-20-2013

Well I'm working on a TTT mod for MW2 but I'm currently stumped at making it have rounds.
This is what I'm trying to do:
Code:
registerTimeLimitDvar( level.gameType, 5, 0, 30); //need more time, so this should be enough.... registerScoreLimitDvar( level.gameType, 1, 0, 7500 ); registerWinLimitDvar( level.gameType, 1, 0, 5000 ); registerRoundLimitDvar( level.gameType, 0, 0, 12 ); registerWinLimitDvar( level.gameType, 4, 0, 12 ); registerNumLivesDvar( level.gameType, 0, 0, 10 ); registerHalfTimeDvar( level.gameType, 0, 0, 1 ); level.onStartGameType = ::onStartGameType; level.getSpawnPoint = ::getSpawnPoint; level.onPlayerKilled = :: onPlayerKilled; level.onSpawnPlayer = ::onSpawnPlayer; level.onDeadEvent = ::onDeadEvent; ttt_endGame( winningTeam, endReasonText ) { thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText ); } onDeadEvent() { if ( level.traitors == 0 ) { level thread ttt_endGame( game["attackers"], game["strings"][game["defenders"]+"_eliminated"] ); } else if ( level.innocents == 0 ) { level thread ttt_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] ); } else if ( level.detectives == 0) { level thread ttt_endGame( "gg" , "ggggg" ); } }
But none of the endgame's are ever called. (Yes level.X is defined.)

Code:
level.tratitors[level.traitors.size] = player;
Anyone got any idea why?


RE: Making a gametype multi-rounded? - Nekochan - 04-20-2013

Code:
level.onRoundEnd = ::xxxx; level.onGameOver(end) = ::xxx;

?!? What's wrong

Edit: Try to use 'level.onDamage' ( or whatever, i will post there ) and detect his death?
EDIT2: level.onPlayerKilled
EDIT3: onDeadEvent has parameters, onDeadEvent(team).


RE: Making a gametype multi-rounded? - DidUknowiPwn - 04-22-2013

Nothing worked, anyone else?


RE: Making a gametype multi-rounded? - Arteq - 04-22-2013

I thought that we cannot edit actual GAMETYPES in COD? :S


RE: Making a gametype multi-rounded? - DidUknowiPwn - 04-22-2013

Emulators? Anyway I think I found the issue


RE: Making a gametype multi-rounded? - Rendflex - 04-22-2013

(04-22-2013, 07:58)G-Man Wrote: I thought that we cannot edit actual GAMETYPES in COD? :S




RE: Making a gametype multi-rounded? - Pozzuh - 04-22-2013

(04-22-2013, 07:58)G-Man Wrote: I thought that we cannot edit actual GAMETYPES in COD? :S

You can create completely new gametypes..