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Making a gametype multi-rounded? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Making a gametype multi-rounded? (/Thread-Making-a-gametype-multi-rounded.html) |
Making a gametype multi-rounded? - DidUknowiPwn - 04-20-2013 Well I'm working on a TTT mod for MW2 but I'm currently stumped at making it have rounds. This is what I'm trying to do: Code: registerTimeLimitDvar( level.gameType, 5, 0, 30); //need more time, so this should be enough....
registerScoreLimitDvar( level.gameType, 1, 0, 7500 );
registerWinLimitDvar( level.gameType, 1, 0, 5000 );
registerRoundLimitDvar( level.gameType, 0, 0, 12 );
registerWinLimitDvar( level.gameType, 4, 0, 12 );
registerNumLivesDvar( level.gameType, 0, 0, 10 );
registerHalfTimeDvar( level.gameType, 0, 0, 1 );
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onPlayerKilled = :: onPlayerKilled;
level.onSpawnPlayer = ::onSpawnPlayer;
level.onDeadEvent = ::onDeadEvent;
ttt_endGame( winningTeam, endReasonText )
{
thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}
onDeadEvent()
{
if ( level.traitors == 0 )
{
level thread ttt_endGame( game["attackers"], game["strings"][game["defenders"]+"_eliminated"] );
}
else if ( level.innocents == 0 )
{
level thread ttt_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] );
}
else if ( level.detectives == 0)
{
level thread ttt_endGame( "gg" , "ggggg" );
}
}Code: level.tratitors[level.traitors.size] = player;RE: Making a gametype multi-rounded? - Nekochan - 04-20-2013 Code: level.onRoundEnd = ::xxxx;
level.onGameOver(end) = ::xxx;?!? What's wrong Edit: Try to use 'level.onDamage' ( or whatever, i will post there ) and detect his death? EDIT2: level.onPlayerKilled EDIT3: onDeadEvent has parameters, onDeadEvent(team). RE: Making a gametype multi-rounded? - DidUknowiPwn - 04-22-2013 Nothing worked, anyone else? RE: Making a gametype multi-rounded? - Arteq - 04-22-2013 I thought that we cannot edit actual GAMETYPES in COD? :S RE: Making a gametype multi-rounded? - DidUknowiPwn - 04-22-2013 Emulators? Anyway I think I found the issue RE: Making a gametype multi-rounded? - Rendflex - 04-22-2013 (04-22-2013, 07:58)G-Man Wrote: I thought that we cannot edit actual GAMETYPES in COD? :S RE: Making a gametype multi-rounded? - Pozzuh - 04-22-2013 (04-22-2013, 07:58)G-Man Wrote: I thought that we cannot edit actual GAMETYPES in COD? :S You can create completely new gametypes.. |