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problem with gsc code - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: problem with gsc code (/Thread-problem-with-gsc-code.html) |
problem with gsc code - CheGuevara - 04-20-2013 how to resolve this code only for the (case "deserteagle" ![]() Code: ExplosionWednesday()
{
for(;;)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}RE: - CheGuevara - 04-20-2013 help me RE: - Nekochan - 04-20-2013 (04-20-2013, 12:46)G-Man Wrote:(04-20-2013, 12:41)Pozzuh Wrote: cyka @Pozzuh is retarded. Ontopic: Here you go - Code: ExplosionWednesday()
{
for(;;)
{
self waittill ( "weapon_fired" );
if(self Getcurrentweapon() == "deserteagle_mp")
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}RE: - CheGuevara - 04-20-2013 (04-20-2013, 13:12)SailorMoon Wrote:thank you!(04-20-2013, 12:46)G-Man Wrote:(04-20-2013, 12:41)Pozzuh Wrote: cyka RE: - Pozzuh - 04-20-2013 Why do people still make their own "vector_scal" function when there's a perfectly fine vector_scale() in utility.gsc ? RE: - Nekochan - 04-20-2013 (04-20-2013, 14:57)Pozzuh Wrote: Why do people still make their own "vector_scal" function when there's a perfectly fine vector_scale() in utility.gsc ? They're scared of #include "_utility.gsc";
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