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[Request] enivormental effects - Printable Version

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enivormental effects - No One - 01-17-2011

is it possible to make ur character have dust fly around him as where he walks so its noticeable?

i.e say the character walks forward a dust cloud follows him?


RE: enivormental effects - Eekhoorn - 01-17-2011

It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.
Here's an example of novagas fallowing a player :

Code:
novabitch() { self endon("death"); self.campcounter = 0; for(;;) { self.myLastOrig = self.origin; wait 0.35; if(Distance(self.origin,self.myLastOrig)<20) { self.campcounter++; if(self.campcounter==5) { SpawnTimedFX(level.fx_tabun_1, self.origin); self.campcounter = 0; } } else { SpawnTimedFX(level.fx_tabun_1, self.origin); self.campcounter = 0; } } }



RE: enivormental effects - No One - 01-17-2011

thanks, nova gas can do


RE: enivormental effects - No One - 01-19-2011

(01-17-2011, 12:50)Eekhoorn Wrote: It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.
Here's an example of novagas fallowing a player :

Code:
novabitch() { self endon("death"); self.campcounter = 0; for(;;) { self.myLastOrig = self.origin; wait 0.35; if(Distance(self.origin,self.myLastOrig)<20) { self.campcounter++; if(self.campcounter==5) { SpawnTimedFX(level.fx_tabun_1, self.origin); self.campcounter = 0; } } else { SpawnTimedFX(level.fx_tabun_1, self.origin); self.campcounter = 0; } } }
What do i edit to make it on the player aswell