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[Request] enivormental effects - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] enivormental effects (/Thread-Request-enivormental-effects.html) |
enivormental effects - No One - 01-17-2011 is it possible to make ur character have dust fly around him as where he walks so its noticeable? i.e say the character walks forward a dust cloud follows him? RE: enivormental effects - Eekhoorn - 01-17-2011 It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting. Here's an example of novagas fallowing a player : Code: novabitch()
{
self endon("death");
self.campcounter = 0;
for(;;)
{
self.myLastOrig = self.origin;
wait 0.35;
if(Distance(self.origin,self.myLastOrig)<20)
{
self.campcounter++;
if(self.campcounter==5)
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
else
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
}RE: enivormental effects - No One - 01-17-2011 thanks, nova gas can do RE: enivormental effects - No One - 01-19-2011 (01-17-2011, 12:50)Eekhoorn Wrote: It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.What do i edit to make it on the player aswell |