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Clusterbomb - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Clusterbomb (/Thread-Clusterbomb.html) |
Clusterbomb - AZUMIKKEL - 11-11-2012 Fun thing to play around with. Code: for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
while(isDefined(grenade))
{
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
wait 0.05;
}
a = AnglesToForward( grenade_angles );
location1 = array( (a[0]*30, a[1], a[2]),
(a[0]*21, a[1]*21, a[2]),
(a[0]*13, a[1]*13, a[2]*13),
(a[0], a[1]*21, a[2]*21),
(a[0], a[1], a[2]*30),
(a[0]*21, a[1], a[2]*21),
(a[0], a[1]*30, a[2]),
(a[0]*-30, a[1], a[2]),
(a[0]*-21, a[1]*-21, a[2]),
(a[0]*-13, a[1]*-13, a[2]*-13),
(a[0], a[1]*-21, a[2]*-21),
(a[0], a[1], a[2]*-30),
(a[0]*-21, a[1], a[2]*-21),
(a[0], a[1]*-30, a[2]),
(a[0]*21, a[1]*-21, a[2]),
(a[0]*-21, a[1]*21, a[2]),
(a[0], a[1]*21, a[2]*-21),
(a[0], a[1]*-21, a[2]*21),
(a[0]*-21, a[1], a[2]*21),
(a[0]*21, a[1], a[2]*-21),
(a[0]*-13, a[1]*13, a[2]*-13),
(a[0]*-13, a[1]*13, a[2]*13),
(a[0]*-13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*-13),
(a[0]*13, a[1]*13, a[2]*-13) );
for(i=0;i<26;i++)
{
location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);
if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))
{
MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );
}
}
}Will make grenades spew more grenades upon exploding. RE: Clusterbomb - JariZ - 11-11-2012 azumikkel modding? Well, that made my day. RE: Clusterbomb - zxz0O0 - 11-12-2012 Make it more like this: RE: Clusterbomb - ultimate - 06-09-2013 how add it into the game? |