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Clusterbomb - Printable Version

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Clusterbomb - AZUMIKKEL - 11-11-2012



Fun thing to play around with.

Code:
for(;;) { self waittill ( "grenade_fire", grenade, weaponName ); grenade_origin = grenade.origin; grenade_angles = grenade.angles; while(isDefined(grenade)) { grenade_origin = grenade.origin; grenade_angles = grenade.angles; wait 0.05; } a = AnglesToForward( grenade_angles ); location1 = array( (a[0]*30, a[1], a[2]), (a[0]*21, a[1]*21, a[2]), (a[0]*13, a[1]*13, a[2]*13), (a[0], a[1]*21, a[2]*21), (a[0], a[1], a[2]*30), (a[0]*21, a[1], a[2]*21), (a[0], a[1]*30, a[2]), (a[0]*-30, a[1], a[2]), (a[0]*-21, a[1]*-21, a[2]), (a[0]*-13, a[1]*-13, a[2]*-13), (a[0], a[1]*-21, a[2]*-21), (a[0], a[1], a[2]*-30), (a[0]*-21, a[1], a[2]*-21), (a[0], a[1]*-30, a[2]), (a[0]*21, a[1]*-21, a[2]), (a[0]*-21, a[1]*21, a[2]), (a[0], a[1]*21, a[2]*-21), (a[0], a[1]*-21, a[2]*21), (a[0]*-21, a[1], a[2]*21), (a[0]*21, a[1], a[2]*-21), (a[0]*-13, a[1]*13, a[2]*-13), (a[0]*-13, a[1]*13, a[2]*13), (a[0]*-13, a[1]*-13, a[2]*13), (a[0]*13, a[1]*-13, a[2]*13), (a[0]*13, a[1]*-13, a[2]*-13), (a[0]*13, a[1]*13, a[2]*-13) ); for(i=0;i<26;i++) { location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000); if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false )) { MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self ); } } }


Will make grenades spew more grenades upon exploding.


RE: Clusterbomb - JariZ - 11-11-2012

azumikkel modding? Well, that made my day.


RE: Clusterbomb - zxz0O0 - 11-12-2012

Make it more like this:



RE: Clusterbomb - ultimate - 06-09-2013

how add it into the game?