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anti-hack - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: anti-hack (/Thread-anti-hack.html) |
anti-hack - ersin_ - 10-29-2012 anti-hack plugin are you going? RE: anti-hack - d0h! - 10-29-2012 moved to "plugin requests"... RE: anti-hack - ersin_ - 10-29-2012 Do you have anti-hack plugin does not ? RE: anti-hack - d0h! - 10-29-2012 google translate is bad...please be patient until a coder replies RE: anti-hack - OzonE - 10-29-2012 not possible. RE: anti-hack - SuperNovaAO - 10-29-2012 With heuristics it's possible and that will ban innocent people as well. Concept idea: * Check the dYaw/dT; dPitch/dT and with too high values kick the player. * Check KDR. * Check if someone hits > 75% of all bullets shot over a long time (to not kick someone who shoots his first bullet and hits someone). * While firing, check if the Yaw and Pitch of the bullets don't change -> if the player did not disable recoil and/or spread RE: anti-hack - Nekochan - 10-29-2012 (10-29-2012, 12:57)SuperNovaAO Wrote: With heuristics it's possible and that will ban innocent people as well. I saw some plugin called 'anti-aimbot'. If you did 5 or more headshots in some seconds, it'll kick you. lol RE: anti-hack - OrangePL - 10-29-2012 Possible but very buggy and would take a lot of work, which nobody is going to do. RE: anti-hack - SuperNovaAO - 10-29-2012 KAC does exactly this. But that's for the Source Engine. |