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anti-hack - Printable Version

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anti-hack - ersin_ - 10-29-2012

anti-hack plugin are you going?


RE: anti-hack - d0h! - 10-29-2012

moved to "plugin requests"...


RE: anti-hack - ersin_ - 10-29-2012

Do you have anti-hack plugin

does not ?


RE: anti-hack - d0h! - 10-29-2012

google translate is bad...please be patient until a coder replies


RE: anti-hack - OzonE - 10-29-2012

not possible.


RE: anti-hack - SuperNovaAO - 10-29-2012

With heuristics it's possible and that will ban innocent people as well.

Concept idea:
* Check the dYaw/dT; dPitch/dT and with too high values kick the player.
* Check KDR.
* Check if someone hits > 75% of all bullets shot over a long time (to not kick someone who shoots his first bullet and hits someone).
* While firing, check if the Yaw and Pitch of the bullets don't change -> if the player did not disable recoil and/or spread


RE: anti-hack - Nekochan - 10-29-2012

(10-29-2012, 12:57)SuperNovaAO Wrote: With heuristics it's possible and that will ban innocent people as well.

Concept idea:
* Check the dYaw/dT; dPitch/dT and with too high values kick the player.
* Check KDR.
* Check if someone hits > 75% of all bullets shot over a long time (to not kick someone who shoots his first bullet and hits someone).
* While firing, check if the Yaw and Pitch of the bullets don't change -> if the player did not disable recoil and/or spread

I saw some plugin called 'anti-aimbot'.
If you did 5 or more headshots in some seconds, it'll kick you. lol


RE: anti-hack - OrangePL - 10-29-2012

Possible but very buggy and would take a lot of work, which nobody is going to do.


RE: anti-hack - SuperNovaAO - 10-29-2012

KAC does exactly this. But that's for the Source Engine.