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Staying on Area mod - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Staying on Area mod (/Thread-Staying-on-Area-mod.html) Pages:
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Staying on Area mod - islamsaab - 10-15-2012 Hi. is there any code to make start threads if playes staying in predifined area? i mean for example if player staying near to the point (X,Y,Z) after 10 sec. he will get something. (just like on domination with flags A B C but instead of capturing area it gives you a gun) ifselfposition (x y z +- 100) { self thread doRayGun } my mod gives to players different super weapon and im using this atm: Code: TeleportGun()
{
self endon("death");
while (1){
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "beretta_akimbo_mp" )
{
self iPrintlnBold("^31st gate ^12nd gate");
self.TeleportCooling = 0;
self thread GivePortalGun();
}
}
}and i added randome weapon box. so players have to click on it to take berreta then they have to shot to activate supergun. and my code is so stupid
RE: Staying on Area mod - Yamato - 10-16-2012 You can use "distance" function. Code: if( distance( ( x, y, z ), self.origin ) < 200 )RE: Staying on Area mod - islamsaab - 10-16-2012 i linked this with onplayerspawned: in rank.gsk Code: TestFlag()
{
if( distance( (-3482.85, -224.39, 11.5936), self.origin ) < 200 ) //the coordinates of killstreaks box
{
wait 3;
self iPrintlnBold("^3 CODE WORKS");
return;
}
}RE: Staying on Area mod - Rendflex - 10-16-2012 You'll have to loop it as in your earlier code. Right now it just checks if you're close to the origin when you spawn. RE: Staying on Area mod - islamsaab - 10-16-2012 (10-16-2012, 11:23)Rendflex Wrote: You'll have to loop it as in your earlier code. Right now it just checks if you're close to the origin when you spawn. Thank you guys it works. but i still using Code: self waittill( "weapon_fired" );i heard something about triggers but i never tryed. if possible give me please fully working code. i tryed this Code: while (1){
level.trigger = spawn( "trigger_radius", -3482.85, -224.39, 11.5936, 0, 50, 50 );
if (self.origin+level.trigger < 200 )
{
self iPrintlnBold("^3CODEEEEEEE");
self.TeleportCooling = 0;
self thread GivePortalGun();
}
}Also i tryed this: Triggers() { level.trigger = spawn( "trigger_radius", -3482.85, -224.39, 11.5936, 0, 50, 50 ); level.trigger thread TeleportGun2(); self thread Test(); } Test() { self endon("death"); while(1) { self waittill( "trigger", player ); if(Distance((-3482.85, -224.39, 11.5936), self.origin) <= 205) { self iPrintlnBold("^1WAAAAAAAAAWAWAWAW"); } wait .25; } } Game starts but code doesnt work RE: Staying on Area mod - zxz0O0 - 10-16-2012 Code: Test()
{
self endon("death");
self endon("disconnect");
while(1)
{
if(Distance((-3482.85, -224.39, 11.5936), self.origin) <= 205)
{
self iPrintlnBold("^1WAAAAAAAAAWAWAWAW");
}
wait .25;
}
}This is the easy method. The other method would be to use trigger_radius, check here how to use it: http://www.itsmods.com/forum/Thread-Tutorial-Trigger-Radius-Pingplayer-and-Ambient-Sounds.html RE: Staying on Area mod - islamsaab - 10-16-2012 Thank you. Now i get what i want
RE: Staying on Area mod - Rendflex - 10-16-2012 Glad to see that you got it working! For future references, a waittill is not needed after a loop :p RE: Staying on Area mod - islamsaab - 10-16-2012 Okay, i will keep it in my mind, thanks a lot ) RE: Staying on Area mod - Nekochan - 10-16-2012 Also you can spawn tag_origin model and set collisioncratesolid function ( optionaly ), then do crate waittill("trigger", player); without any distances etc. |