![]() |
|
Removing foliage - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Removing foliage (/Thread-Removing-foliage.html) |
Removing foliage - wossup - 01-11-2011 Does anyone know the config commands that remove foliage (it is NOT r_gfxopt_dynamic_foliage) seen in the 2nd screenshot below: with foliage: ![]() without foliage: ![]() you can do it with config commands but I can't find which one RE: Removing foliage - d0h! - 01-11-2011 http://www.itsmods.com/forum/Thread-Tweaked-Config.html all possible tweak dvars are posted there RE: Removing foliage - wossup - 01-11-2011 (01-11-2011, 17:01)d0h! Wrote: http://www.itsmods.com/forum/Thread-Tweaked-Config.html i've worked through a lot of the dvar list, including the ones you just posted but that does not control what i am looking for (unless it could be polygonoffset?) RE: Removing foliage - d0h! - 01-11-2011 seta r_picmip "3" seta r_picmip_bump "3" seta r_picmip_manual "1" seta r_picmip_spec "3" seta r_picmip_water "5" seta r_polygonOffsetBias "-1" seta r_polygonOffsetScale "-1" play with these settings RE: Removing foliage - wossup - 01-12-2011 (01-11-2011, 18:40)d0h! Wrote: seta r_picmip "3" That's not it. Do you actually know the command or not. RE: Removing foliage - d0h! - 01-12-2011 how about doing some research? it could be easily made with nvidia/ati tools setting lod 10 RE: Removing foliage - master131 - 01-12-2011 Try this? r_grassEnable "0" RE: Removing foliage - highnesz - 01-20-2011 Newbie to the rescue Enter this in your cfg and your done.. Also you can do what d0h has written before. seta r_treeScale "0" seta wind_grass_gust_strength "0" seta wind_grass_scale "0" seta wind_grass_tension "0" seta wind_local_frequency "0" seta wind_leaf_scale "0" seta r_streamFreezeState "1" seta r_fog_disable "1" r_gfxopt_dynamic_foliage "0" RE: Removing foliage - d0h! - 01-21-2011 thanks highnesz for solving this problem ~moved to modding problems |