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[News] Modloader - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [News] Modloader (/Thread-News-Modloader.html) Pages:
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Modloader - SuperNovaAO - 09-17-2012 From what I've seen yesterday I will probably be able to make a modloader as I did with Black Ops 1. Of course a lot can change in the code until the game gets released in November. Also I think there is no info about official mod tools yet and please don't bug @SparkyMcSparks about this as 1. he has nothing to do with Modtools, 2. nothing with the PC release and 3. he has better things to do (like posting in the SB once in a while).
RE: Modloader - Madnesslink5 - 09-17-2012 (09-17-2012, 11:24)SuperNovaAO Wrote: From what I've seen yesterday What did you see yesterday? :o Nice information though, I hope a modloader is possible. RE: Modloader - surtek - 09-17-2012 ![]() ![]() XP lobbies? RE: Modloader - House - 09-17-2012 k we love you!
RE: Modloader - Yamato - 09-17-2012 So, youll make a BO2 modloader as in MW3
RE: Modloader - SuperNovaAO - 09-17-2012 (09-17-2012, 12:39)Yamato Wrote: So, youll make a BO2 modloader as in MW3 RTFM. RE: Modloader - Pozzuh - 09-17-2012 So what do you base this on? The fact that the gsc strings are in the .xex, or could you actually find the gsc files in the .ffs? RE: Modloader - SuperNovaAO - 09-17-2012 (09-17-2012, 13:54)Pozzuh Wrote: So what do you base this on? The fact that the gsc strings are in the .xex, or could you actually find the gsc files in the .ffs? I was able to inject code. RE: Modloader - surtek - 09-17-2012 (09-17-2012, 16:30)SuperNovaAO Wrote:(09-17-2012, 13:54)Pozzuh Wrote: So what do you base this on? The fact that the gsc strings are in the .xex, or could you actually find the gsc files in the .ffs? Did you emulate it on your pc or what?
RE: Modloader - JariZ - 09-17-2012 http://lmgtfy.com/?q=xbox+360+emulator |