![]() |
|
Final killcam slowmo thing - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Final killcam slowmo thing (/Thread-Final-killcam-slowmo-thing.html) |
Final killcam slowmo thing - RaZ - 08-22-2012 One of my friend asked me to write a mod for him, what is slowing down the time in the final killcam. I think I need the killcam.gsc, but I don't where to place the timescale command and how to place it for only final killcam. He also wants a final killcam for the last kill if timelimit reached. Also @G-Man told me I need to use an onEnd trigger, but idk how to use it. Gametype is war/tdm and sometimes sd. Ideas? RE: Final killcam slowmo thing - Arteq - 08-22-2012 onEnd does not exist, I said you have to code it
RE: Final killcam slowmo thing - Sauna - 08-22-2012 i dont fully understand what you looking fore, coz final killcam slowmo popular mod. Download and put it on MAIN folder... you can regulate it here open iw_30.iwd open killcam.gsk doFinalKillCamFX( camTime ) { if ( isDefined( level.doingFinalKillcamFx ) ) return; level.doingFinalKillcamFx = true; intoSlowMoTime = camTime; if ( intoSlowMoTime > 0.5 ) { intoSlowMoTime = 0.5; wait( camTime - 0.5 ); } setDvar("timescale", .08); wait( intoSlowMoTime + .08 ); setDvar("timescale", 1); level.doingFinalKillcamFx = undefined; } if there is time limit, make it with time and with 99999999999 points, then at the last 5 seconds make it to give 99999999999 points for kill... idk maybe will help ) RE: Final killcam slowmo thing - Yamato - 08-22-2012 In _killcam.gsc change this numbers Code: setSlowMotion( 1.0, 0.25, intoSlowMoTime ); // start timescale, end timescale, lerp duration
wait( intoSlowMoTime + .5 );
setSlowMotion( 0.25, 1, 1.0 );RE: Final killcam slowmo thing - RaZ - 08-22-2012 Will try out all tomorrow. |