ItsMods
Point system - Printable Version

+- ItsMods (https://www.itsmods.com)
+-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html)
+--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html)
+--- Thread: Point system (/Thread-Point-system--7863.html)

Pages: 1 2


Point system - Killer_xD - 07-28-2012

i would like to know how to make a working point system.


RE: Point system - Nekochan - 07-28-2012

Hashtables
Look in EpicZombieMod[Unfinished] thread, there's code

thanks to @JariZ he's learned me how hashtables do work Big Grin


RE: Point system - Killer_xD - 07-28-2012

do you mean zombie epidemic mod?
i have the old version but i dont understand it Sad


RE: Point system - DidUknowiPwn - 07-28-2012

Then learn C#?


RE: Point system - master131 - 07-29-2012

(07-28-2012, 17:15)JayDi Wrote: Hashtables
Look in EpicZombieMod[Unfinished] thread, there's code

thanks to @JariZ he's learned me how hashtables do work Big Grin

Hashtables are ew, not to mention they leave unnecessary explicit type casting since it takes any object. You should be using Dictionaries.

Quote:There is little benefit to use Hashtable class if you are targeting for .NET Framework 2.0+. It's effectively rendered obsolete by Dictionary<TKey, TValue>.

Code:
// Zombie classes Hashtable isIceZombie = new Hashtable(); Hashtable isBlastZombie = new Hashtable(); Hashtable isToxicZombie = new Hashtable(); // points Hashtable Points = new Hashtable(); // commom Hashtable Kills = new Hashtable(); Hashtable MKill = new Hashtable();

Code:
// Zombie classes (why did you even use an integer for these?) Dictionary<string, bool> isIceZombie = new Dictionary<string, bool>(); Dictionary<string, bool> isBlastZombie = new Dictionary<string, bool>(); Dictionary<string, bool> isToxicZombie = new Dictionary<string, bool>(); // points Dictionary<string, int> Points = new Dictionary<string, int>(); // commom Dictionary<string, int> Kills = new Dictionary<string, int>(); Dictionary<string, int> MKill = new Dictionary<string, int>();



RE: Point system - Cyborgking - 07-29-2012

Why not just use self.points? Curious to know since I am working on optimizing my code a bit.


RE: Point system - Nekochan - 07-29-2012

(07-29-2012, 11:31)Cyborgking Wrote: Why not just use self.points? Curious to know since I am working on optimizing my code a bit.

Fuu Fuu Fuu Fuu Fuu Fuu Fuu Fuu Fuu
It is NOT gsc modding. It is not modding.
We can't create custom values etc. Only by directionaries/system.io/hashtable

EDIT: oh nvm, it is black ops thread xDDDD
yea, it is possible,
put player.points = 0; in connect event.
Then do what do you want.


RE: Point system - JariZ - 07-29-2012

It's a black ops thread, everyone failed including @master131


RE: Point system - master131 - 07-30-2012

(07-29-2012, 18:44)JariZ Wrote: It's a black ops thread, everyone failed including @master131

Doesn't matter, at least I gave you a coding tip. Sleepy


RE: Point system - rotceh_dnih - 08-01-2012

lol yer im reading this thinking "wtf" , to much mw3 for you guys .. xD