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[Release] Marked Man - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Marked Man (/Thread-Release-Marked-Man.html) Pages:
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Marked Man - AZUMIKKEL - 01-06-2011 Marked Man Mod (MMMod) Created by me (Azumikkel) At the start of the game, one random person gets chosen to be the Marked Man. This person gets an SMG, Marathon and can be seen on the radar. The rest gets control of RC-XD's and has to kill him to become the Marked Man themselves and score points. They can drive into chrome spheres, placed around every map (except for WMD, that map sucks ass for this mod). These powerups are: Extra Explosion Radius (Multiplies) Minigun (50 shells) 2 x Rocket 2 x Fake death and temporary godmode Don't even dare adding the attachment to the thread. If I wan't people to download the mod from my video's description, so be it! RE: Marked Man - alistair3149 - 01-06-2011 Nice idea...Keep it up ![]() The time of COD Mario Kart is coming xD (Powerups) RE: Marked Man - surtek - 01-06-2011 Another great mod, good job Azumikkel! RE: Marked Man - Eekhoorn - 01-06-2011 Thanks for sharing azu! RE: Marked Man - AZUMIKKEL - 01-06-2011 (01-06-2011, 16:58)Eekhoorn Wrote: Thanks for sharing azu! I know right. You should try it. Feels good man. RE: Marked Man - prisma - 01-06-2011 Played it! Awesome! ps: Azu has the "wallhack" r_znear on! ![]() ps: Did you fix the error with the bugged walking controlpanel? RE: Marked Man - AZUMIKKEL - 01-06-2011 (01-06-2011, 19:53)prisma Wrote: Played it! Awesome! I don't know why it happened in my game, probably because of lag or anything like that. Either that or because we were too many people. I don't believe I can fix that. I already did what I could as to replacing the rc-xd if you stand in an invalid spot. RE: Marked Man - prisma - 01-06-2011 (01-06-2011, 21:49)AZUMIKKEL Wrote: I don't know why it happened in my game, probably because of lag or anything like that. Either that or because we were too many people. I don't believe I can fix that. I already did what I could as to replacing the rc-xd if you stand in an invalid spot.How about giving a special notify ? something like: If the player is driving an RCXD notify "driving" and if the player is running around notify "notdriving" and end the function Then a check fuction with something like if notify notdriving wait 2s and do the RCXD function. but there would be a prob with the marked man... Maybe another check for markedman x) You know what i mean ? RE: Marked Man - AZUMIKKEL - 01-06-2011 (01-06-2011, 23:04)prisma Wrote:(01-06-2011, 21:49)AZUMIKKEL Wrote: I don't know why it happened in my game, probably because of lag or anything like that. Either that or because we were too many people. I don't believe I can fix that. I already did what I could as to replacing the rc-xd if you stand in an invalid spot.How about giving a special notify ? something like: When I have time I'll make something that checks if a hitmans origin changes (his origin is not the same as the rc-xd so it should work). RE: Marked Man - AZUMIKKEL - 01-07-2011 Sticky this because it will hopefully stimulate people to start making mods. |