![]() |
|
Hitmark color? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Hitmark color? (/Thread-Hitmark-color.html) |
Hitmark color? - frozenliquid - 07-19-2012 Is it possible to change the hitmarker color in BO? If it is, what's the dvar for it? I don't have crosshairs enabled but the hitmark still shows up properly. I tried this: setDvar("cg_crosshairEnemyColor", 1, 0, 0); and then ran out of ideas ![]() (That didn't even change the crosshair color though, after I enabled them :p) RE: Hitmark color? - Pozzuh - 07-19-2012 It's a shader in one of the gscs. That dvar changes the crosshair color when aiming at an enemy (normally red). RE: Hitmark color? - frozenliquid - 07-19-2012 Ah alright. Any advice on how I could get about finding that shader? Edit: I think I found it! Thanks a ton dude. Code: onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player.hud_damagefeedback = newClientHudElem(player);
player.hud_damagefeedback.horzAlign = "center";
player.hud_damagefeedback.vertAlign = "middle";
player.hud_damagefeedback.x = -12;
player.hud_damagefeedback.y = -12;
player.hud_damagefeedback.alpha = 0;
player.hud_damagefeedback.archived = true;
player.hud_damagefeedback setShader("damage_feedback", 24, 48);
player.hitSoundTracker = true;
}
} |