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[Request] Model analyser - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] Model analyser (/Thread-Request-Model-analyser.html) |
Model analyser - RaZ - 07-11-2012 Can anyone make a mod/code what is reading the model name ingame when I press F while I am looking on a object? Like if I look at a benzinbarrel, after I press F it will write "iPrintLnBold": Code: This is a "com_barrel_benzin" model.I meant about something like this: Code: if (usebuttonpressed)
readmodelname [whereisplayerlookingon.something]
self iPrintLnBold "This is a [.something] model."Can't explain it easier.
RE: Model analyser - zxz0O0 - 07-11-2012 Use your code here and then print entity.model http://www.itsmods.com/forum/Thread-Is-that-possible.html
RE: Model analyser - RaZ - 07-11-2012 (07-11-2012, 17:25)zxz0O0 Wrote: Use your code here and then print entity.model I thought this, but I can not pick up all object -> can not get all object's name. And it is just writing: Unbound Code: self iPrintLnBold ("[{entity.model}] [{entityname}]"); |