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[Release] Shoot Nukes - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Shoot Nukes (/Thread-Release-Shoot-Nukes.html) |
Shoot Nukes - d0h! - 01-04-2011 PHP Code: self thread nukegun();
PHP Code: nukegun()
{
self endon("disconnect");
for(;;)
{
self waittill("weapon_fired");
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion");
playfx(nuke,trace);
self playsound("amb_end_nuke");
radiusdamage(trace,1000,2000,900,self);
}
}
Credits: NITRAM RE: Shoot Nukes - Eekhoorn - 01-04-2011 does it works on all maps? looks cool thanks for sharing RE: Shoot Nukes - d0h! - 01-04-2011 dunno, it should be yes RE: Shoot Nukes - Romuald27 - 01-09-2011 Works only on nuketown RE: Shoot Nukes - Eekhoorn - 01-09-2011 ah RE: Shoot Nukes - rotceh_dnih - 03-21-2011 seems to work in all maps xD RE: Shoot Nukes - Ivankec - 03-27-2011 d0h! where to put this please help? |