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Source SDK (CS:GO base 2012) - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Source SDK (CS:GO base 2012) (/Thread-Source-SDK-CS-GO-base-2012.html) |
Source SDK (CS:GO base 2012) - Arteq - 06-13-2012 I guess you remember that CS:GO SDK in tools section... This night I made it work. Which means that Source SDK is brought back to life since it is possible to use all-new CSGO models and textures (idk about scripts, late night here, haven't checked yet). For now I can present few screenies: screenies (Click to View)
RE: Source SDK (CS:GO base 2012) - estebespt - 06-13-2012 Im going to start working on source sdk too. ON the old one by now thought since i haven't CS:GO but its good to learn :p RE: Source SDK (CS:GO base 2012) - rotceh_dnih - 06-14-2012 Give me CS:GO sdk Now!!!!!!! so board shitless with cod atm, fuck mw3 with no modtools and noone plays blackops anymore to be bothered to mod it "other then noobs who think promod is ""pro"" when really its a cod4 promod clone and is noob as shit with no sway /folage/altered weapons without understandering them... " rarrrr!! give us pc guys a good fucking game for once. RE: Source SDK (CS:GO base 2012) - Arteq - 06-14-2012 (06-13-2012, 22:37)estebespt Wrote: Im going to start working on source sdk too. ON the old one by now thought since i haven't CS:GO but its good to learn :p I think Source SDK is most easy to start learning with. All controls are easy & intuitive. |