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[Release] ProMod Live 2.07 [CoD4] - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] ProMod Live 2.07 [CoD4] (/Thread-Release-ProMod-Live-2-07-CoD4.html) Pages:
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ProMod Live 2.07 [CoD4] - dylankrajewski - 04-02-2012 I have custom modified the base console_mp, and made a good config no Uzi no attachments except silencer no grenades except smoke No camo allowed All client side effects/sounds (ambient) disabled No fog No earthquake from grenade/car explosions etc Textures are decreased AA is off (even if your pc settings say it is, it's not) No Flash PB enabled, option to disable in console Removed Bobbing when running removed shadows removed some ambient lighting brightened maps (removed CC on crash, shipment and killhouse plus others) And many more settings, to edit just open the console_mp notepad and edit settings you wish, but this is the recommended settings for competition, unless you exactly know what the dvars for all the guns/grenades/attachments etc etc, i advise not changing anything. Virus scan: http://virusscan.jotti.org/en-gb/scanresult/f20844f02804a81dd93d02d9e549cbf838ca2c3d Here is just the weapons/sound/textures config Code: Waited 28 msec for asset 'vehicle_80s_sedan1_brn_destroyed' of type 'xmodel'.
dvar set scr_allies usmc
dvar set scr_axis arab
dvar set bg_bobMax 0
dvar set player_sustainAmmo 0
dvar set player_throwbackInnerRadius 0
dvar set player_throwbackOuterRadius 0
dvar set clientSideEffects 0
dvar set g_speed 190
dvar set class_assault_limit 64
dvar set class_specops_limit 64
dvar set class_demolitions_limit 1
dvar set class_sniper_limit 1
dvar set class_assault_allowdrop 1
dvar set class_specops_allowdrop 1
dvar set class_demolitions_allowdrop 0
dvar set class_sniper_allowdrop 0
dvar set weap_allow_m16 1
dvar set weap_allow_ak47 1
dvar set weap_allow_m4 1
dvar set weap_allow_g3 1
dvar set weap_allow_g36c 1
dvar set weap_allow_m14 1
dvar set weap_allow_deagle 1
dvar set attach_allow_assault_none 1
dvar set attach_allow_assault_silencer 0
dvar set weap_allow_mp5 1
dvar set weap_allow_uzi 0
dvar set weap_allow_ak74u 1
dvar set attach_allow_specops_none 1
dvar set attach_allow_specops_silencer 1
dvar set weap_allow_m1014 1
dvar set weap_allow_winchester1200 1
dvar set weap_allow_m40a3 1
dvar set weap_allow_remington700 1
dvar set weap_allow_beretta 1
dvar set weap_allow_colt45 1
dvar set weap_allow_usp 1
dvar set weap_allow_deserteagle 1
dvar set weap_allow_deserteaglegold 1
dvar set attach_allow_pistol_none 1
dvar set attach_allow_pistol_silencer 1
dvar set weap_allow_frag_grenade 0
dvar set weap_allow_flash_grenade 0
dvar set weap_allow_smoke_grenade 1
dvar set class_assault_primary ak47
dvar set class_assault_primary_attachment none
dvar set class_assault_secondary deserteagle
dvar set class_assault_secondary_attachment none
dvar set class_assault_grenade none
dvar set class_assault_camo camo_none
dvar set class_specops_primary ak74u
dvar set class_specops_primary_attachment none
dvar set class_specops_secondary deserteagle
dvar set class_specops_secondary_attachment none
dvar set class_specops_grenade none
dvar set class_specops_camo camo_none
dvar set class_demolitions_primary winchester1200
dvar set class_demolitions_primary_attachment none
dvar set class_demolitions_secondary deserteagle
dvar set class_demolitions_secondary_attachment none
dvar set class_demolitions_grenade none
dvar set class_demolitions_camo camo_none
dvar set class_sniper_primary m40a3
dvar set class_sniper_primary_attachment none
dvar set class_sniper_secondary deserteagle
dvar set class_sniper_secondary_attachment none
dvar set class_sniper_grenade none
dvar set class_sniper_camo camo_none
dvar set scr_enable_hiticon 2
dvar set scr_enable_scoretext 1
dvar set sv_hostname Zlaman
dvar set g_allowvote 0
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 1
dvar set bg_shock_screenFlashShotFadeTime 1
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_sound 1
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 1.5
dvar set bg_shock_soundLoopEndDelay -3
dvar set bg_shock_soundRoomType generic
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay 2
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 90
dvar set bg_shock_lookControl_maxyawspeed 90
dvar set bg_shock_lookControl_mousesensitivityscale 0.5
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set bg_shock_screenType blurred
dvar set bg_shock_screenBlurBlendTime 0.4
dvar set bg_shock_screenBlurBlendFadeTime 1
dvar set bg_shock_screenFlashWhiteFadeTime 0
dvar set bg_shock_screenFlashShotFadeTime 0
dvar set bg_shock_viewKickPeriod 0.75
dvar set bg_shock_viewKickRadius 0.05
dvar set bg_shock_viewKickFadeTime 3
dvar set bg_shock_sound 1
dvar set bg_shock_soundLoop shellshock_loop
dvar set bg_shock_soundLoopSilent shellshock_loop_silent
dvar set bg_shock_soundEnd shellshock_end
dvar set bg_shock_soundEndAbort shellshock_end_abort
dvar set bg_shock_soundFadeInTime 0.25
dvar set bg_shock_soundFadeOutTime 2.5
dvar set bg_shock_soundLoopFadeTime 2
dvar set bg_shock_soundLoopEndDelay -1.5
dvar set bg_shock_soundRoomType underwater
dvar set bg_shock_soundDryLevel 1
dvar set bg_shock_soundWetLevel 0.5
dvar set bg_shock_soundModEndDelay -0.75All thanks and credits go to these guys: http://www.codpromod.com/ (old:http://www.modernwarfare.se/promod4/) Manager: Abhi. Development: Trivve and Ingram. Concept: Abhi, Trivve and Ingram together with Vita Nova. Also to TheCarlisle for the promod live V1 for the mod itself. Also thanks to my friend ZLAMAN for showing me the mod. [NOTE] There is an option for PunkBuster that is a little glitchy, if punkbuster is disabled, it will say so during a game, CONTINUOUSLY, a few people have to to stop it by disabling the PB option in the console_mp file, but to no avail, it has not worked, i figured a fix for it, you need to download a punkbuster folder, if you don't have one, run the game, start your server, turn PB off, then rename your PB folder to something different, it worked for me, so i hope it works for you. UPDATE I have re-uploaded the fixed file for the ruleset.iwd, it has a few more custom DVARS and also PB has been fixed RE: ProMod Live 2.07 [CoD4] - Yamato - 04-02-2012 Did you make all this? RE: ProMod Live 2.07 [CoD4] - dylankrajewski - 04-02-2012 (04-02-2012, 08:34)Yamato Wrote: Did you make all this? Most of it, i took a base config file, and tweaked just about everything, tried to make it as similar as possible to the MW3 one, the .iwd file was made by a friend, i just modified it a little bit, there is only 4 maps, and i think 10 guns allowed. But yes, basically, i did make it. RE: ProMod Live 2.07 [CoD4] - Yamato - 04-02-2012 notsureifserious RE: ProMod Live 2.07 [CoD4] - JariZ - 04-02-2012 I'm 99% sure there should be credits in this thread somewhere RE: ProMod Live 2.07 [CoD4] - zxz0O0 - 04-02-2012 (04-02-2012, 07:35)dylankrajewski Wrote: And many more settings, to edit just open the console_mp notepad and edit settings you wish, but this is the recommended settings for competition, unless you exactly know what the dvars for all the guns/grenades/attachments etc etc, i advise not changing anything. Do you know that console_mp(.log) is just a log file, the game does not read from it? RE: ProMod Live 2.07 [CoD4] - Yamato - 04-02-2012 (04-02-2012, 11:51)zxz0O0 Wrote:(04-02-2012, 07:35)dylankrajewski Wrote: And many more settings, to edit just open the console_mp notepad and edit settings you wish, but this is the recommended settings for competition, unless you exactly know what the dvars for all the guns/grenades/attachments etc etc, i advise not changing anything. When I read that I thought: , this guy made all those codes and doesnt know that, suspicious, and also asks for rep or thanks,
RE: ProMod Live 2.07 [CoD4] - The Clay Man - 04-02-2012 FAIL! RE: ProMod Live 2.07 [CoD4] - Pozzuh - 04-02-2012 I'm pretty sure he didn't edit the console_mp.log. He just showed the log to let us see what kind of dvars he changed. To change the dvars he just opened z_custom_ruleset.iwd which has a ruleset file in it. You can't call this a new Promod, these are just some changed dvars. RE: ProMod Live 2.07 [CoD4] - Yamato - 04-02-2012 (04-02-2012, 19:40)Pozzuh Wrote: I'm pretty sure he didn't edit the console_mp.log. He just showed the log to let us see what kind of dvars he changed. To change the dvars he just opened z_custom_ruleset.iwd which has a ruleset file in it. You can't call this a new Promod, these are just some changed dvars. Anyway, I +repped him |