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[Request] Spawning a crate - Printable Version

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Spawning a crate - Vanoq - 12-26-2010

Heyho
first of all, hello to everyone Smile
Im new and im planning to release some of my mods here soon.
But now i got a problem spawning a crate ... i hope someone can help me?

The code for the crates:
Code:
CreateBlocks(pos, angle) { if(!level.CreateBunkers) return; block = spawn("script_model", pos, 1 ); block setModel( level.crateModelFriendly ); block.angles = angle; wait 0.01; } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); }

And my code to spawn a crate:
Code:
self CreateBlocks(self.origin, (self getPlayerAngles()));
but no crate appears.
Whats the problem?

Vanoq
(sry for my bad english, im ger Smile)


RE: Spawning a crate - Killingdyl - 12-26-2010

because ur map functions are jacked up lol remove the if statement line


RE: Spawning a crate - master131 - 12-26-2010

*facepalm*
Code:
self CreateBlocks(self.origin, self getPlayerAngles()); ((self getPlayerAngles()) is not a valid vector.... ((123,456,789));



RE: Spawning a crate - Romuald27 - 12-26-2010

Code:
CreateBlocks(pos, angle) { block = spawn("script_model", pos, 1 ); block setModel( level.crateModelFriendly ); block.angles = angle; wait 0.01; }

It's works like this


RE: Spawning a crate - d0h! - 12-26-2010

pls use code tags


RE: Spawning a crate - Vanoq - 12-26-2010

Thank you, works now


RE: Spawning a crate - Killingdyl - 12-26-2010

(12-26-2010, 03:38)master131 Wrote: *facepalm*
Code:
self CreateBlocks(self.origin, self getPlayerAngles()); ((self getPlayerAngles()) is not a valid vector.... ((123,456,789));

dude it takes a 3 dimensional vector array, thats wat getPlayerAngles give. You just have to remove the if statement