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Mage class - Printable Version

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Mage class - Lemon - 03-12-2012

I'm planning to make a mage class for my mod. It should have 3-4 spells.

First one will be fireball but I don't know any idea about the rest.

Post below your suggestions.

Edit1: just a reminder, enemy team is made of zombies.

P.S.: If you have already coded a function for a possible spell you can send it as well. But what I really need is ideas.


Mage class - SuperNovaAO - 03-12-2012

Frostshot
Teleport
Invisibility
Drop enemy weapon


RE: Mage class - Predje - 03-12-2012

Disarm*


RE: Mage class - OrangePL - 03-12-2012

OMA


Mage class - Lemon - 03-12-2012

(03-12-2012, 15:52)Predje Wrote: Disarm*

It's a zombie mod.


RE: Mage class - SuperNovaAO - 03-12-2012

(03-12-2012, 20:10)Lemon Wrote:
(03-12-2012, 15:52)Predje Wrote: Disarm*

It's a zombie mod.

Oh

and yes @Predje was thinking about that word by failed.


RE: Mage class - rotceh_dnih - 03-12-2012

(03-12-2012, 20:10)Lemon Wrote:
(03-12-2012, 15:52)Predje Wrote: Disarm*

It's a zombie mod.

soz have to ask , u knocked back Predjes idea of disarm because "It's a zombie mod." then why are you putting in spell's and if you are what makes disarm a bad spell ?

lol its just a question dont get all srs on me :p



Mage class - Lemon - 03-13-2012

Because zombies don't have weapons. :S


RE: Mage class - rotceh_dnih - 03-13-2012

(03-13-2012, 06:28)Lemon Wrote: Because zombies don't have weapons. :S

lol true ,true ,true


how about a stuning spell

Code:
someguy thread maps\mp\_flashgrenades::applyFlash(3.0, 1.0);




Mage class - Lemon - 03-13-2012

(03-13-2012, 06:40)rotceh_dnih Wrote:
(03-13-2012, 06:28)Lemon Wrote: Because zombies don't have weapons. :S

lol true ,true ,true


how about a stuning spell

Code:
someguy thread maps\mp\_flashgrenades::applyFlash(3.0, 1.0);

Nice, I'll definetly add this one.