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Mage class - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Mage class (/Thread-Mage-class.html) |
Mage class - Lemon - 03-12-2012 I'm planning to make a mage class for my mod. It should have 3-4 spells. First one will be fireball but I don't know any idea about the rest. Post below your suggestions. Edit1: just a reminder, enemy team is made of zombies. P.S.: If you have already coded a function for a possible spell you can send it as well. But what I really need is ideas. Mage class - SuperNovaAO - 03-12-2012 Frostshot Teleport Invisibility Drop enemy weapon RE: Mage class - Predje - 03-12-2012 Disarm* RE: Mage class - OrangePL - 03-12-2012
Mage class - Lemon - 03-12-2012 (03-12-2012, 15:52)Predje Wrote: Disarm* It's a zombie mod. RE: Mage class - SuperNovaAO - 03-12-2012 (03-12-2012, 20:10)Lemon Wrote:(03-12-2012, 15:52)Predje Wrote: Disarm* Oh and yes @Predje was thinking about that word by failed. RE: Mage class - rotceh_dnih - 03-12-2012 (03-12-2012, 20:10)Lemon Wrote:(03-12-2012, 15:52)Predje Wrote: Disarm* soz have to ask , u knocked back Predjes idea of disarm because "It's a zombie mod." then why are you putting in spell's and if you are what makes disarm a bad spell ? lol its just a question dont get all srs on me :p Mage class - Lemon - 03-13-2012 Because zombies don't have weapons. :S RE: Mage class - rotceh_dnih - 03-13-2012 (03-13-2012, 06:28)Lemon Wrote: Because zombies don't have weapons. :S lol true ,true ,true how about a stuning spell Code: someguy thread maps\mp\_flashgrenades::applyFlash(3.0, 1.0);Mage class - Lemon - 03-13-2012 (03-13-2012, 06:40)rotceh_dnih Wrote:(03-13-2012, 06:28)Lemon Wrote: Because zombies don't have weapons. :S Nice, I'll definetly add this one. |