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Custom loading screen hints - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Custom loading screen hints (/Thread-Custom-loading-screen-hints.html) |
Custom loading screen hints - Cyborgking - 03-07-2012 So I would like to add some hints to the hints section in the map loading screen and only make them show when a specific gametype is loaded. What file would I have to look into to get that done? Thanks.
RE: Custom loading screen hints - iAegle - 03-07-2012 There's a command that selects a random hint from a file, you could create a .csv file for each gametype and end them with the gametype name and then use: ( "hints_" + DvarString( "g_gametype" ) + ".csv" ) or something. Looking for the command now, hang on edit: forgot that I uninstalled blops and the tools, but the command is in the ui_mp\connect.menu RE: Custom loading screen hints - Cyborgking - 03-07-2012 (03-07-2012, 15:58)iAegle Wrote: There's a command that selects a random hint from a file, you could create a .csv file for each gametype and end them with the gametype name and then use:All that I can see in connect.menu that could have something to do with it is this: Code: itemDef
{
rect LOADBAR_X 140 LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
type ITEM_TYPE_BUTTON
dvar "didyouknow"
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_SMALL
forecolor 1 1 1 1
backcolor 0 0 0 0
textalignx 0
textaligny 0
visible 1
decoration
autowrapped
state
{
name "meet"
rect LOADBAR_X (LOADBAR_Y+LOADBAR_HEIGHT+15) LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
}
}RE: Custom loading screen hints - Nekochan - 03-07-2012 use my tutorial, editing didyouknowfile.csv www.itsmods.com/forum/Thread-How-to-make-custom-didyouknow-messages.html and add in menu file: Code: itemDef
{
rect LOADBAR_X 140 LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
type ITEM_TYPE_BUTTON
dvar "didyouknow"
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_SMALL
forecolor 1 1 1 1
backcolor 0 0 0 0
textalignx 0
textaligny 0
visible dvarGet(g_gametype) != ur
decoration
autowrapped
state
{
name "meet"
rect LOADBAR_X (LOADBAR_Y+LOADBAR_HEIGHT+15) LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
}
}Code: itemDef
{
rect LOADBAR_X 140 LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
type ITEM_TYPE_BUTTON
TEXT read thingy, i saw it
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_SMALL
forecolor 1 1 1 1
backcolor 0 0 0 0
textalignx 0
textaligny 0
visible dvarGet(g_gametype) == ur
decoration
autowrapped
state
{
name "meet"
rect LOADBAR_X (LOADBAR_Y+LOADBAR_HEIGHT+15) LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
}
}and replace vision @iAegle i tried to edit hints_ thing, didnt worked RE: Custom loading screen hints - Cyborgking - 03-07-2012 (03-07-2012, 17:17)Se7en Wrote: use my tutorial, editing didyouknowfile.csvThanks Se7en. ![]() I didn't know there was a tutorial for this, fail.
RE: Custom loading screen hints - Cyborgking - 03-09-2012 Alright, almost got it working. The only thing I can't figure out is what you have to put after TEXT excactly. RE: Custom loading screen hints - Cyborgking - 03-12-2012 This is what I have got so far.. Code: itemDef
{
rect LOADBAR_X 140 LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
type ITEM_TYPE_BUTTON
exp text tableLookup( "mp/tips.csv", 0, 3, 1 );
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_SMALL
forecolor 1 1 1 1
backcolor 0 0 0 0
textalignx 0
textaligny 0
visible when(dvar(g_gametype) == "aico")
decoration
autowrapped
state
{
name "meet"
rect LOADBAR_X (LOADBAR_Y+LOADBAR_HEIGHT+15) LOADBAR_W 60 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
}
} |