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[Request] Map Rotation - Printable Version

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Map Rotation - fookaa - 02-04-2012

Ello ...

Would it be possible to make a plugin that can set a certain map rotation perfectly with no random map changing at all ??

I have kinda got my rotation almost flawless BUT i do occasionally have the same map pop up every few maps..

Hope someone can make this as it drives me mad...




RE: Map Rotation - Yurio - 02-04-2012

Code:
const int MAPS = 16; string[] mapdev = { "mp_alpha", "mp_bootleg", "mp_bravo", "mp_carbon", "mp_dome", "mp_exchange", "mp_hardhat", "mp_interchange", "mp_lambeth", "mp_mogadishu", "mp_paris", "mp_plaza2", "mp_radar", "mp_seatown", "mp_underground", "mp_village" }; string[] mapuser = { "lockdown", "bootleg", "mission", "carbon", "dome", "downturn", "hardhat", "interchange", "fallen", "bakaara", "resistance", "arkaden", "outpost", "seatown", "underground", "village" }; int[] mapweight = { 3, 2, 5, 3, 5, 2, 5, 3, 2, 5, 5, 3, 2, 3, 2, 5 }; int[] maprange = new int[MAPS]; int range; int nextmap = -1; Random rnd = new Random(unchecked((int)DateTime.Now.Ticks)); public override void OnServerLoad() { for (int i = 0; i < MAPS; i++) { range += mapweight[i]; maprange[i] = range; } } public override void OnMapChange() { int prevmap = nextmap; repeat: nextmap = FindMap(1 + rnd.Next(range)); if (prevmap == nextmap) { goto repeat; } File.WriteAllText(@"admin/default.dspl", mapdev[nextmap] + ",FFA_All,1"); } int FindMap(int r) { for (int i = 0; i < MAPS; i++) if (r <= maprange[i]) return i; return -1; }



RE: Map Rotation - zxz0O0 - 02-04-2012

(02-04-2012, 15:50)fookaa Wrote: Ello ...

Would it be possible to make a plugin that can set a certain map rotation perfectly with no random map changing at all ??

I have kinda got my rotation almost flawless BUT i do occasionally have the same map pop up every few maps..

Hope someone can make this as it drives me mad...

Not sure if this is possible since game is always checking default.dspl after each map.


RE: Map Rotation - fookaa - 02-04-2012

(02-04-2012, 17:11)Yurio Wrote:
Code:
const int MAPS = 16; string[] mapdev = { "mp_alpha", "mp_bootleg", "mp_bravo", "mp_carbon", "mp_dome", "mp_exchange", "mp_hardhat", "mp_interchange", "mp_lambeth", "mp_mogadishu", "mp_paris", "mp_plaza2", "mp_radar", "mp_seatown", "mp_underground", "mp_village" }; string[] mapuser = { "lockdown", "bootleg", "mission", "carbon", "dome", "downturn", "hardhat", "interchange", "fallen", "bakaara", "resistance", "arkaden", "outpost", "seatown", "underground", "village" }; int[] mapweight = { 3, 2, 5, 3, 5, 2, 5, 3, 2, 5, 5, 3, 2, 3, 2, 5 }; int[] maprange = new int[MAPS]; int range; int nextmap = -1; Random rnd = new Random(unchecked((int)DateTime.Now.Ticks)); public override void OnServerLoad() { for (int i = 0; i < MAPS; i++) { range += mapweight[i]; maprange[i] = range; } } public override void OnMapChange() { int prevmap = nextmap; repeat: nextmap = FindMap(1 + rnd.Next(range)); if (prevmap == nextmap) { goto repeat; } File.WriteAllText(@"admin/default.dspl", mapdev[nextmap] + ",FFA_All,1"); } int FindMap(int r) { for (int i = 0; i < MAPS; i++) if (r <= maprange[i]) return i; return -1; }

So what do i do with this ?


RE: Map Rotation - kokole - 02-04-2012

lol, maybe compile it?


RE: Map Rotation - Pozzuh - 02-04-2012

@Yurio if you don't pass a constructor parameter in the random class it will automatically take the current time as a seed.


RE: Map Rotation - Yurio - 02-04-2012

@Pozzuh
OK. But if we want to create multiple instances with different number series? Wink


RE: Map Rotation - Pozzuh - 02-04-2012

(02-04-2012, 22:20)Yurio Wrote: @Pozzuh
OK. But if we want to create multiple instances with different number series? Wink

Just keep using rnd.next() and it will be fine



RE: Map Rotation - fookaa - 02-13-2012

Any development on this chapz Big Grin


RE: Map Rotation - Dumas - 02-24-2012

and.. Yurio code work?