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SV_PURE - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: SV_PURE (/Thread-SV-PURE.html) |
SV_PURE - Bloopbloop - 12-18-2010 Source Engine Changes (CS:S, DoD:S, TF2, HL2 M)Improved sv_pure: Materials / Models / Sounds / Animations are more comprehensively protected. Switched from CRC to MD5 hashes for stronger per-file validation. Fixed some issues between custom files and server whitelists over level changes. Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG HEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL RE: SV_PURE - d0h! - 12-18-2010 wow they became smart. http://www.mscs.dal.ca/~selinger/md5collision/ change md5 RE: SV_PURE - SuperNovaAO - 12-19-2010 Yeah, they apparently noticed that I helped mathacks.com make skins that are undetected for all kinds of SourceMods. Took them only one year. Will also never be applied to the CoD Series because hashing 6GB everytime you join a server is an overkill. They use the ZIP file format which caches the hash and uses it to verify the unpacking of a file. So they only walk through the filetable in the .iw files (ZIP-files) and can check it within a second. RE: SV_PURE - Ferrari - 12-21-2010 nyyh ;( |