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Plugin Development - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Plugin Development (/Thread-Plugin-Development.html) |
Plugin Development - Deviler86 - 01-14-2012 Hi Guys, first i have to thank Nukem for the good work on making the addon. I myself am a Developer and skilled in C#. I just have a few questions in order to start developing plugins for Nukem's Server Addon, since there are things that aren't clear to me yet. I hope somebody can answer my questions properly: 1. Is it regardless where the addon.dll is, when i point it as an reference in my plugin project? 2. I Assume i just have to make a ClassLibrary Project and Build it as release for "Any CPU" in order to make a working Plugin. Is that correct? 3. Is there something else i have to consider? Greetings, Deviler RE: Plugin Development - Pozzuh - 01-14-2012 1. Just add addon as reference. 2. Yes, class libary. And you should make your project .net framework 3.0. 3. Not really. RE: Plugin Development - Deviler86 - 01-14-2012 (01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference. thx for reply. So i just have to add "addon.dll" as reference, regardless which path it is in? RE: Plugin Development - Pozzuh - 01-14-2012 (01-14-2012, 16:06)Deviler86 Wrote:(01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference. Yes. RE: Plugin Development - Deviler86 - 01-14-2012 (01-14-2012, 16:30)Pozzuh Wrote:(01-14-2012, 16:06)Deviler86 Wrote:(01-14-2012, 16:01)Pozzuh Wrote: 1. Just add addon as reference. k thx alot
RE: Plugin Development - JariZ - 01-14-2012 k |