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Using SetPlayerData to save server stats? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Using SetPlayerData to save server stats? (/Thread-Using-SetPlayerData-to-save-server-stats.html) |
Using SetPlayerData to save server stats? - xplosiff - 01-05-2012 Hey, straight to the point I want to do this... for example, when the player connects: Code: if(self GetPlayerData("example_played") == "true") {
self iPrintln("Welcome back " + self.name + "!");
} else {
self SetPlayerData("example_played","true");
self iPrintln("Welcome, " + self.name + ". You appear to be new here. Please read the rules and enjoy your stay.");
}however, the code above does not set the player's data. it is refreshed upon restarting the server. is this possible or do I need to use a plugin and save server side stats? thanks RE: Using SetPlayerData to save server stats? - Pozzuh - 01-05-2012 not sure if this works for mw2 (it's from cod4) Code: player setStat(666,"true");
if(player getStat(666) == "true") derp();edit: or it was getData/setData meh I forgot RE: Using SetPlayerData to save server stats? - iAegle - 01-05-2012 I know you can use Code: self SetPlayerData( "money","BLABLABLASTUFFHERE" );but there are some other mods that use this aswell .. so it will be changed when he plays one of those mods RE: Using SetPlayerData to save server stats? - Nekochan - 01-05-2012 (01-05-2012, 17:45)iAegle Wrote: I know you can usemaps\mp\gametypes\_presistanse.gsc ( or i forgot name ) RE: Using SetPlayerData to save server stats? - OrangePL - 01-05-2012 (01-05-2012, 20:33)Se7en Wrote: maps\mp\gametypes\_presistanse.gsc ( or i forgot name )maps\mp\gametypes\_persistence.gsc |