![]() |
|
Distance(self.origin, location) not working? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Distance(self.origin, location) not working? (/Thread-Distance-self-origin-location-not-working.html) |
Distance(self.origin, location) not working? - xplosiff - 01-05-2012 I have this code inside a while(1) which is active all the time while the player is spawned, but it ALWAYS returns true, no matter where you are in the map. Code: if(Distance(self.origin, level.intel[level.currentintel].coordinates) <= 70) self.nearintel = true;
else self.nearintel = false;have I done anything wrong? yes, level.currentintel and level.intel[ID].coordinates are defined, forced before anything else is. i have set self.nearintel = false; when the player connects. thanks in advance RE: Distance(self.origin, location) not working? - Pozzuh - 01-05-2012 hmm, weird. Give us the rest of the function please. RE: Distance(self.origin, location) not working? - Yamato - 01-05-2012 Code: if(Distance(self.origin, level.intel[level.currentintel].coordinates) <= 70)to: Code: if(Distance(self.origin, level.intel[level.currentintel].coordinates.origin) <= 70)It needs origin, no?
RE: Distance(self.origin, location) not working? - xplosiff - 01-05-2012 (01-05-2012, 12:06)Yamato Wrote: thanks, but it works now. the coordinates weren't even initialized and thats why it was bugging up. I ended up fixing it myself, but thanks anyway
|