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[Release] Variable Zoom Scope - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Variable Zoom Scope (/Thread-Release-Variable-Zoom-Scope.html) |
Variable Zoom Scope - Yamato - 12-25-2011 Hello I am making Zombies 2 and I decided to add this feature to it, I previewed this some time ago, here is the release, ![]() Code: VariableZoom()
{
self endon("death");
self endon("disconnect");
if(isdefined(self.zoomtext))
self.zoomtext destroy();
self.zoom = 60;
originalzoom = getDvarInt("cg_fovmin");
while(1)
{
if(self ADSButtonPressed() && WeaponClass(self getCurrentWeapon()) == "sniper")
{
if(!isdefined(self.zoomtext))
{
self.zoomtext = self createfontstring("default",1.3,self);
self.zoomtext setpoint("","",0,-195);
self.zoomtext settext("Press [{+activate}] to increase zoom and Press [{+frag}] to reduce zoom");
self.zoomtext.color = (1,1,1);
self.zoomtext.sort = 15;
self.zoomtext.alpha = 1;
self.zoomtext.foreground = true;
self.zoomtext.glowcolor = (0,1,0);
self.zoomtext.glowalpha = 1;
self.zoomtext setparent(level.uiParent);
self.zoomtext.hideWhenInMenu = false;
self.zoomtext.archived = false;
}
if(self UseButtonPressed())
self.zoom --;
if(self FragButtonPressed())
self.zoom ++;
if(self.zoom > 60)
self.zoom = 60;
self setClientDvar("cg_fovmin",self.zoom);
}
else
{
self.zoomtext destroy();
self setClientDvar("cg_fovmin",originalzoom);
}
wait 0.05;
}
}It has 1 bug: when they damage you(at least the zombies from my mod) it doesnt work anymore, , I dont know the reason of that.
RE: Variable Zoom Scope - Rendflex - 12-25-2011
RE: Variable Zoom Scope - Nekochan - 12-25-2011 maybe when you damaged, cg_fovmin changes? Spoiler (Click to View) RE: Variable Zoom Scope - Pozzuh - 12-25-2011 You do know originalzoom = getDvarInt("cg_fovmin"); only get's the dvar of the host and not the player right? Well, it doesn't matter since you can't change that dvar anyway, still kinda pointless that you get it. Still pretty nice work @Yamato <3 RE: Variable Zoom Scope - d0h! - 12-25-2011 removed spam, pls keep threads clean RE: Variable Zoom Scope - Yamato - 12-25-2011 (12-25-2011, 14:18)Pozzuh Wrote: You do know Yes, I know, I just wanted to get the default value which is 1 I think,
RE: Variable Zoom Scope - GscGunner - 12-30-2011 usual you have a very short vid where is it? |