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IS this custom weapon? - Printable Version

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IS this custom weapon? - alistair3149 - 12-11-2010

I just found this:
Code:
// Sumeet/MikeD Note: How to add a weapon. "OFFLINE" mode only not, for now // 1. string_assets\class.str: // -Add/modify class.str for OFFLINE_CLASS# -- # being the desired number in the menu list. // 2. maps\mp\gametypes\_class.gsc: // -Add/modify level.classMap in init() to the corresponding CLASS# // -Add/modify a load_default_loadout() with the corresponding CLASS# // -If adding a new "weapon class" add to the if/else in weapon_class_register() // 3. share\raw\mp\offline_classTable.csv: // -Add/modify the weapon and the appropiate attachments into this list // 4. share\raw\mp\statsTable.csv // -Add/modify an entry in here with the corresponding weapon information. // 5. share\raw\ui_mp\scriptmenus\changeclass_offline.menu // -Add/modify to the CHOICE_BUTTON_FOCUS section the appropiate CLASS# // 6. share\zone_source\common_mp_weapons.csv // -Add the weapon // -- You may need to add a icon material to ui_mp.csv, which is referred to from the statsTable.csv



RE: IS this custom weapon? - zxz0O0 - 12-11-2010

Well it says "how to add a weapon". Anyway you can do that only with mod tools


RE: IS this custom weapon? - alistair3149 - 12-12-2010

(12-11-2010, 19:13)zxz0O0 Wrote: Well it says "how to add a weapon". Anyway you can do that only with mod tools
Don't know but I think mod tools is refer to these tutorial...May be we can do this without mod tools




RE: IS this custom weapon? - zxz0O0 - 12-12-2010

.str files and .csv tables are only included in mod tools (see folder "share/raw") or in the .ff's that means we would have to decrypt the ff and find out the structures where the .str and .csv files are. So I think this was just an intern tutorial for themself but it might also work if we have mod tools