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[MW3/MP] Offsets - Printable Version

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[MW3/MP] Offsets - aosma8 - 11-08-2011

PHP Code:
RegisterFont = 0x4105F0 RegisterShader = 0x481620 DrawStretchPicFlipSt = 0x537B30 DrawText = 0x52CAD0 WritePacket = 0x490B40 GetTagPos = 0x569510 CG_Trace = 0x48A8C0 TraceFlag = 0x803003 RefDef = 0x967184; EntitiesStruct = 0xA05530 EntitiesSize= 0x1F8 ClientInfo = 0x9F9648 ClientInfoSize= 0x560 struct trace_t { float fraction; char szUnknown0[44]; }; //size 0x2C class CRefDef { public: char unknown0[8]; //0x0000 __int32 x; //0x0008 __int32 y; //0x000C float fov_x; //0x0010 float fov_y; //0x0014 vec3_t Location; //0x0018 vec3_t ViewAxis[3]; //0x0024 char unknown72[24]; //0x0048 __int32 iMenu; //0x0060 };

PHP Code:
bool __cdecl sub_514820 //engine w2s int __cdecl sub_52CAD0(int a1, int a2, int a3, float a4, float a5, float a6, float a7, float a8, int a9, int a10) //drawtext int __cdecl sub_44B5F0(int a1);//registerfont

PHP Code:
enum eTypes { ET_GENERAL, ET_PLAYER, ET_PLAYER_CORPSE, ET_ITEM, ET_MISSILE, ET_INVISIBLE, ET_SCRIPTMOVER, ET_SOUND_BLEND, ET_FX, ET_LOOP_FX, ET_PRIMARY_LIGHT, ET_TURRET, ET_HELICOPTER, ET_PLANE, ET_VEHICLE, ET_VEHICLE_COLLMAP, ET_VEHICLE_CORPSE, ET_VEHICLE_SPAWNER, };

PHP Code:
Offset_Entities = 0xA05530; Offset_ViewMatrix = 0x10606CC; Offset_RefDef = 0x967184; RegisterTag = 0x498570; GetPlayerTag = 0x569510; CG_Trace = 0x48A8C0; isEntityVisible = 0x432F90;

Credits:
caardow
Poink
Tom M


RE: [MW3/MP] Offsets - iAegle - 11-08-2011

Ahh so this is the shit that ruines a pc game most of the time


RE: [MW3/MP] Offsets - aosma8 - 11-08-2011

(11-08-2011, 13:23)iAegle Wrote: Ahh so this is the shit that ruines a pc game most of the time

Umad? Troll


RE: [MW3/MP] Offsets - wibenji - 12-26-2011

What is this doing? and how to use?


RE: [MW3/MP] Offsets - d0h! - 12-26-2011

(12-26-2011, 11:59)wibenji Wrote: What is this doing? and how to use?

you can use these offsets for education purposes, but also we dont support compiled versions and therefore no help


RE: [MW3/MP] Offsets - OrangePL - 12-26-2011

I suggest you browsing some sources