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Help Gametype fails? - Printable Version

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Gametype fails? - iAegle - 11-02-2011

Whenever I start my custom gametype it fucks up and doesn't remove any gametype objects (bombs, flags, hq point things) and after a few seconds it crashes with a fatal error.

Does anyone know whats wrong? @Nukem told me he had the same thing and fixed it with gametypesTable.csv but that didn't work for me :\

changing
Code:
allowed[0] = "tdm";
to my own gametype didn't work either -.-

[Image: 4eb17f90b1651-objects_fail.png]


RE: Gametype fails? - Pozzuh - 11-02-2011

gief full gametype script


RE: Gametype fails? - rotceh_dnih - 11-03-2011

how did you make your gametype ? i've done few for mods and they all work fine so maybe its something in your script



RE: Gametype fails? - Nekochan - 11-03-2011

(11-03-2011, 00:37)rotceh_dnih Wrote: how did you make your gametype ? i've done few for mods and they all work fine so maybe its something in your script

Deleted some ents .. like mp_koth_blallb etc


RE: Gametype fails? - iAegle - 11-03-2011

Guess I gotta start over and add small pieces of code to see which part screws up


RE: Gametype fails? - Nekochan - 11-03-2011

Black ops fails hard.


RE: Gametype fails? - iAegle - 11-03-2011

(11-03-2011, 15:48)Se7en Wrote: Black ops fails hard.

Yeah its such an awesome game .. in the first week it got released


RE: Gametype fails? - Phl3x_ - 11-03-2011

Just making sure, you called _gameobjects::main(allowed) right? If you did, it should delete them :S


RE: Gametype fails? - iAegle - 11-03-2011

(11-03-2011, 22:32)Phl3x_ Wrote: Just making sure, you called _gameobjects::main(allowed) right? If you did, it should delete them :S

Found the problem, I called a function that had a wait in it before the gameobjects::main() then when the function was finally done it was too late to delete them and the game crashed


RE: Gametype fails? - Pozzuh - 11-04-2011

noob.