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Help [Collision shift] My problem with collmap and xmodel - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help [Collision shift] My problem with collmap and xmodel (/Thread-Help-Collision-shift-My-problem-with-collmap-and-xmodel.html) |
[Collision shift] My problem with collmap and xmodel - Romuald27 - 10-22-2011 Hi all I have a problem, collmap is shift to xmodel. Look this screen if you don't understand me: ![]() ----- = Collmap ----- = xmodel I have this problem for all models. ![]() RE: [Collision shift] My problem with collmap and xmodel - Nekochan - 10-22-2011 col has wrong position? Not as model? RE: [Collision shift] My problem with collmap and xmodel - Pozzuh - 10-22-2011 I like the image. Very nicely done. RE: [Collision shift] My problem with collmap and xmodel - Romuald27 - 10-22-2011 (10-22-2011, 17:16)Se7en Wrote: col has wrong position? Not as model? Exactly (10-22-2011, 17:26)Pozzuh Wrote: I like th image. Very nicely done. I know, I hope to become a graphic designer
RE: [Collision shift] My problem with collmap and xmodel - Nekochan - 10-22-2011 Create a joint on necc-ry position, and bind it, and do collision - could help RE: [Collision shift] My problem with collmap and xmodel - iAegle - 10-22-2011 Make sure the origins of the collmap and the model are in the same positions? RE: [Collision shift] My problem with collmap and xmodel - OrangePL - 10-22-2011 I like the pic, still it is missing
RE: [Collision shift] My problem with collmap and xmodel - Romuald27 - 10-22-2011 (10-22-2011, 21:58)iAegle Wrote: Make sure the origins of the collmap and the model are in the same positions? You can change the origin of collmap? I just use master131's code: Quote:createJumpArea(pos, rotation) RE: [Collision shift] My problem with collmap and xmodel - iAegle - 10-23-2011 (10-22-2011, 22:34)Romuald27 Wrote:(10-22-2011, 21:58)iAegle Wrote: Make sure the origins of the collmap and the model are in the same positions? I mean the origins in Maya RE: [Collision shift] My problem with collmap and xmodel - Romuald27 - 10-23-2011 What i did: 1) Make model 2) Save 3) Edit ---> Select all 4) Cod Tools --> Xmodel Exporter 5) Collision Map Exporter 6) Add Node (pCube1 for me) 7) Export Selected It is good or i fail ? |