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[Tutorial] Class Loadouts - Printable Version

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Class Loadouts - Yamato - 10-21-2011

Hello, OMA

This is something similar to the tutorial I posted 2 days ago. This will make you load a certain class. OMA

Code:
classtoload = []; classtoload["loadoutPrimary"] = "primary weapon"; classtoload["loadoutPrimaryAttachment"] = "attachment"; classtoload["loadoutPrimaryAttachment2"] = "2nd attachment in case you use bling"; classtoload["loadoutPrimaryCamo"] = "camo"; classtoload["loadoutSecondary"] = "secondary"; classtoload["loadoutSecondaryAttachment"] = "attachment"; classtoload["loadoutSecondaryAttachment2"] = "2nd attachment in case you have bling pro"; classtoload["loadoutSecondaryCamo"] = "camo"; classtoload["loadoutEquipment"] = "equipment"; classtoload["loadoutPerk1"] = "perk 1"; classtoload["loadoutPerk2"] = "perk 2"; classtoload["loadoutPerk3"] = "perk 3"; classtoload["loadoutOffhand"] = "special grenade"; classtoload["loadoutDeathStreak"] = "deathstreak";

An example:

Code:
classtoload = []; classtoload["loadoutPrimary"] = "masada"; classtoload["loadoutPrimaryAttachment"] = "gl"; classtoload["loadoutPrimaryAttachment2"] = ""; classtoload["loadoutPrimaryCamo"] = "orange_fall"; classtoload["loadoutSecondary"] = "onemanarmy"; classtoload["loadoutSecondaryAttachment"] = ""; classtoload["loadoutSecondaryAttachment2"] = ""; classtoload["loadoutSecondaryCamo"] = ""; classtoload["loadoutEquipment"] = "claymore_mp"; classtoload["loadoutPerk1"] = "specialty_onemanarmy"; classtoload["loadoutPerk2"] = "specialty_explosivedamage"; classtoload["loadoutPerk3"] = "specialty_extendedmelee"; classtoload["loadoutOffhand"] = "concussion_grenade"; classtoload["loadoutDeathStreak"] = "specialty_grenadepulldeath"; self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],classtoload); //use this to load the class

List of things to complete:

Primary:

Code:
"riotshield" = riot shield "ak47" = ak47 "m16" = m16a4 "m4" = m4a1 "fn2000" = f2000 "masada" = acr "famas" = famas "fal" = fal "scar" = scar-h "tavor" = tar-21 "mp5k" = mp5k "uzi" = mini uzi "p90" = p90 "kriss" = vector "ump45" = ump45 "barrett" = barrett "wa2000" = wa2000 "m21" = m21 ebr "cheytac" = intervention "rpd" = rpd "sa80" = l86 "mg4" = mg4 "m240" = m240 "aug" = aug hbar
Secondary: OMA

Code:
"beretta" = m9 "usp" = usp45 "deserteagle" = deagle "coltanaconda" = magnum44 "glock" = g18 "beretta393" = m93 raffica "pp2000" = pp2000 "tmp" = tmp "m79" = thumper "rpg" = rpg7 "at4" = at4 "stinger" = stinger "javelin" = javelin "ranger" = ranger "model1887" = m1887 "striker" = striker "aa12" = aa12 "m1014" = m1014 "spas12" = spas12 "onemanarmy" = OMA

Attachments:

Code:
"none" = none "acog" = acog "reflex" = red dot "silencer" = silencer "grip" = grip "gl" = grenade launcher "akimbo" = akimbo "thermal" = thermal "shotgun" = masterkey shotgun "heartbeat" = heartbeat sensor "fmj" = fmj "rof" = rapid fire "xmags" = extended mags "eotech" = holo sight "tactical" = tactical knife
Camos: OMA

Code:
"none" = none "woodland" = woodland "desert" = desert "arctic" = arctic "digital" = digital "red_urban" = urban "red_tiger" = red tiger "blue_tiger" = blue tiger "orange_fall" = fall

Equipment:

Code:
"frag_grenade_mp" = frag grenade "semtex_mp" = semtex "throwingknife_mp" = throwing knife "specialty_tacticalinsertion" = tactical insertion "specialty_blastshield" = blastshield "claymore_mp" = claymore "c4_mp" = c4

Special Grenade:

Code:
"flash_grenade" = flash "concussion_grenade" = stun "smoke_grenade" = smoke
Perk1: OMA

Code:
"specialty_marathon" = marathon "specialty_fastreload" = sleight of hand "specialty_scavenger" = scavenger "specialty_bling" = bling "specialty_onemanarmy" = OMA

OMA

Perk 2:

Code:
"specialty_bulletdamage" = stopping power "specialty_lightweight" = lightweight "specialty_hardline" = hardline "specialty_coldblooded" = cold blood "specialty_explosivedamage" = danger close

Perk3:

Code:
"specialty_extendedmelee" = commando "specialty_bulletaccuracy" = steady aim "specialty_localjammer" = scrambler "specialty_heartbreaker" = ninja "specialty_detectexplosive" = bomb finder "specialty_pistoldeath" = last stand

Deathstreak:

Code:
"specialty_copycat" = copycat "specialty_combathigh" = painkiller "specialty_grenadepulldeath" = martyridom "specialty_finalstand" = final stand

Thats it, OMA


RE: Class Loadouts - Rendflex - 10-21-2011

Very OMA licious


RE: Class Loadouts - Pozzuh - 10-21-2011

Pretty cool.