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[Request] Things we need as modders - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] Things we need as modders (/Thread-Request-Things-we-need-as-modders.html) |
Things we need as modders - rotceh_dnih - 09-22-2011 Ok just though i'd make a list of things that we need or things missing from our modtools that are killing the inspiration of the blackops modding scene. The obvious
* Radiant - fairly obvious. * Sound Converter - many have tried tally has done it, but is not sharing. * VMGun. files * Character rig files -skeleton idk -side note 2 of the viewmodels dont work Also needed
* documentation * more source files - i'm finding my self referring to other "rips" for files when it seems unecessary it Exclude them. * treyarch & iw wiki/forums are never online when treyarch's is it needs updateing and i've never seen iw's everytime i think i've found something it take me to a site saying something a about a cloud update. im sure im missing things and this was mostly a rant/fume but there you have it, some of the things that are makeing me look at other game engines. RE: Things we need as modders - Pozzuh - 09-22-2011 documentation for what? Also, modders don't need radiant. That's for mappers ![]() And what is VMgun? RE: Things we need as modders - Rendflex - 09-22-2011 I'd want some movement source files. Radiant are for mappers and not being to able to make custom sound files is lame, indeed. But the good thing about not being able to make custom sound files is that Treyarch prevents copyright that way. RE: Things we need as modders - Pozzuh - 09-22-2011 (09-22-2011, 09:19)Rendflex Wrote: I'd want some movement source files. Movement is done in the engine... We are using the MOD TOOLS. Not a SDK. This will never happen. RE: Things we need as modders - JariZ - 09-22-2011 I agree, the wiki also is 99% of the time 500 Internal Server Error also mods + maps = pure awesomeness RE: Things we need as modders - Nekochan - 09-22-2011 (09-22-2011, 07:23)rotceh_dnih Wrote: Ok just though i'd make a list of things that we need or things missing from our modtools that are killing the inspiration of the blackops modding scene. Nah - Sounds support - Radiant - ALL SP Assets - More support for modders - ALL CSV Files - Some VMGun, Char files - ALL Material files - Not bugged Asset Viewer - Increased limits on assets ( !!!!!!!!!!!!!!!!!!!!!!!!!!! ) RE: Things we need as modders - Yamato - 09-22-2011 Why not all Treyarch money?? They will do whatever they want,
Things we need as modders - Lemon - 09-22-2011 Radiant is definitely for modders. Using the current maps prevents the creation of many awesome mods. RE: Things we need as modders - Cyborgking - 09-22-2011 (09-22-2011, 07:23)rotceh_dnih Wrote: Ok just though i'd make a list of things that we need or things missing from our modtools that are killing the inspiration of the blackops modding scene.+up to date .menu files. RE: Things we need as modders - Xzite - 09-22-2011 (all SP and) ofc all ZM files |