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Remove HUD element - Printable Version

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Remove HUD element - AZUMIKKEL - 09-13-2011

http://pastebin.com/CTqpMC5C

ctrl+f for *tag*


RE: WHY DOESN'T THIS FUCK WORK? - ddaavvee - 09-13-2011

shouldn't it be self delete(); ?



RE: WHY DOESN'T THIS FUCK WORK? - AZUMIKKEL - 09-13-2011

that would delete the player. what


RE: WHY DOESN'T THIS FUCK WORK? - OrangePL - 09-13-2011

try destroyelem()


RE: WHY DOESN'T THIS FUCK WORK? - 4FunPlayin - 09-13-2011

azumikkel what the fuck man you lost my respect towards you.

you, YOU made a thread in "modding problems"?


RE: WHY DOESN'T THIS FUCK WORK? - Pozzuh - 09-13-2011

add isdefined() everywhere


RE: WHY DOESN'T THIS FUCK WORK? - AZUMIKKEL - 09-13-2011

(09-13-2011, 21:17)4FunPlayin Wrote: azumikkel what the fuck man you lost my respect towards you.

you, YOU made a thread in "modding problems"?

It's been fucking with me for 5 hours+

This shit isn't normal! Like, since when does 'delete();' give a lagspike? Yeah, that one took me 3.5 hours to find, simply because it's so retarded and never happened before. THEN it starts running notifies without me telling it to, THEN it won't remove the elements, and now I've got a warning Fuu


RE: WHY DOESN'T THIS FUCK WORK? - SuperNovaAO - 09-13-2011

Something that I would consider logical would be that the event that this listens for gets fired a bazillion times a second:
Code:
ret = self waittill_any_return("powerup_kill", "powerdown");



RE: WHY DOESN'T THIS FUCK WORK? - Phl3x_ - 09-13-2011

It could have something to do with the values you put into the the square brackets for the "HudLevelName" variable. Doesn't "self.pers["LVL"]]" give the current level you're on? And later when you try to destroy the elem, you write

HudLevelName[self.pers["LVL"]-1] destroy();

Which might be causing an error. At the moment, I can't see why you did that :S


RE: WHY DOESN'T THIS FUCK WORK? - AZUMIKKEL - 09-14-2011

(09-13-2011, 22:08)Phl3x_ Wrote: It could have something to do with the values you put into the the square brackets for the "HudLevelName" variable. Doesn't "self.pers["LVL"]]" give the current level you're on? And later when you try to destroy the elem, you write

HudLevelName[self.pers["LVL"]-1] destroy();

Which might be causing an error. At the moment, I can't see why you did that :S

HudLevelName[self.pers["LVL"]-1]

which, let's say, would be

HudLevelName[2] is just a hud element.