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[Request] Earthquake Killstreak - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] Earthquake Killstreak (/Thread-Request-Earthquake-Killstreak.html) |
Earthquake Killstreak - d0h! - 09-12-2011 shakes the screen for everyone and hurts them for like 2-4 secs players with low health die
RE: Earthquake Killstreak - tonymamoni1 - 09-12-2011 umm tlpwnzer made this Code: eqAll()
{
self endon("death");
for(i=0;i<get_players().size;i++)
{
if(get_players()[i] == self)
{
continue;
self iPrintlnBold( "^7Earthquake Started" );
}
earthquake( 3, 3, self.origin, 800 );
earthquake( 3, 3, get_players()[i].origin, 800 );
get_players()[i] iPrintlnBold( "^1Earthquake!" );
}
}RE: Earthquake Killstreak - Nukem - 09-12-2011 ^^^^ beat me by secondsCode: OMGQuake()
{
duration = 4;
damage = 10;//damage per second
for(a = 0; a < duration; a++)
{
//Earthquake( <(richter) scale>, <duration>, <source>, <radius> )
earthquake(0.8, 1, random(level.players).origin, 100000000);
for(i = 0; i < level.players.size; i++)
level.players[i] DoDamage(damage);
wait 1;
}
}RE: Earthquake Killstreak - Killingdyl - 09-13-2011 how bout you make the ground open and suck them in? wait thats wayyy too complex lol RE: Earthquake Killstreak - Tomsen1410 - 09-13-2011 great idea! could i use it for a custom killstreak? btw: 500 Posts! RE: Earthquake Killstreak - AZUMIKKEL - 09-13-2011 using in ItsGungame.umad? RE: Earthquake Killstreak - Arteq - 09-13-2011 would be nice. PS tomsen wait a bit. i gonna beat you
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