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Help Problem wit decrypting - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help Problem wit decrypting (/Thread-Help-Problem-wit-decrypting.html) |
Problem wit decrypting - prisma - 09-09-2011 I got a Problem with xkmod live 1.0 I want to add some Bots: Spoiler (Click to View) if 1player is on the server > spawn 5Bots and so on... Works in standalone version and with other mods! My problem is that i have to decrypt the mod.ff from xkmod live1.0 to modify the mod... But i cant get the other stuff of the mod working when i re-encrypt it again... It seems that just the stuff of the _rank.gsc gets loaded and the other stuff not... Added all files to mod.csv like this: Spoiler (Click to View) RE: Problem wit decrypting - iAegle - 09-09-2011 Competitive mod + bots = epic fail? also, just add the modified file in a .iwd file RE: Problem wit decrypting - prisma - 09-09-2011 (09-09-2011, 17:55)iAegle Wrote: Competitive mod + bots = epic fail? How ? Just a new .iwd with a folder like "Botmod" and the new .gsc inside it ? And do i have to call them inside the mod.csv ? RE: Problem wit decrypting - iAegle - 09-09-2011 (09-09-2011, 17:57)prisma Wrote:(09-09-2011, 17:55)iAegle Wrote: Competitive mod + bots = epic fail? No .. you ripped a file from xkmod and modified it right? just make a new iwd with that file in it in the right folder RE: Problem wit decrypting - surtek - 09-09-2011 He wants to make his server more popular by more "players". I have seen a lot of servers doing this, including servers with 31/32 where 28 of them were bots. Now about the mod, the mod is encrypted for a reason. It is encrypted to prevent people from editing it. If you want to make it to have bots, you can contact the maker, he is on our forum. @XeroK RE: Problem wit decrypting - prisma - 09-09-2011 (09-09-2011, 18:06)surtek Wrote: He wants to make his server more popular by more "players". I have seen a lot of servers doing this, including servers with 31/32 where 28 of them were bots. I know that he's here... But he didnt release any update since 8. August so i decided to try it myself. @iAegle tried your method... Added the ripped & modified _rank.gsc to mp_xKMod.iwd (clientscripts/mp/gametypes/_rank.gsc) RE: Problem wit decrypting - iAegle - 09-09-2011 (09-09-2011, 18:23)prisma Wrote:(09-09-2011, 18:06)surtek Wrote: He wants to make his server more popular by more "players". I have seen a lot of servers doing this, including servers with 31/32 where 28 of them were bots. lol wut clientscripts? maps\mp\gametypes\_rank.gsc RE: Problem wit decrypting - Pozzuh - 09-09-2011 (09-09-2011, 18:23)prisma Wrote:(09-09-2011, 18:06)surtek Wrote: He wants to make his server more popular by more "players". I have seen a lot of servers doing this, including servers with 31/32 where 28 of them were bots. lol you should add it to maps/mp/gametypes/_rank.gsc clientscript/ is for clientscripts (duh) RE: Problem wit decrypting - prisma - 09-09-2011 Did what @Pozzuh and @iAegle said but when i load the mod Black ops crashes without any error message... i load the mod > black screen and crash no menu or something... |