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[Release] Waypoint - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Waypoint (/Thread-Release-Waypoint.html) |
Waypoint - Pozzuh - 09-08-2011 Code: //self = the player entity who will see the waypoint
//nem = the player entity who will have the waypoint above his head
setWaypoint(nem)
{
nem endon("disconnect");
self.NemWay = NewClientHudElem(self);
self.NemWay.x = nem.origin[0];
self.NemWay.y = nem.origin[1];
self.NemWay.z = nem.origin[2];
self.NemWay setShader("waypoint_kill");
self.NemWay setWaypoint(true,"waypoint_kill");
self.NemWay setTargetEnt(Nem);
}The position will update automatically, no need to put it in a loop. Delete with self.NemWay destroy(); (it will also disappear when the player dies and come back when the player respawns RE: Waypoint - AZUMIKKEL - 09-08-2011 That's awesome. Is it possible to make it appear when someone dies and make it stay for a second, and then fade out? RE: Waypoint - Justin - 09-08-2011 I think: Code: self.NemWay fadeovertime(time);
or
self.NemWay.alpha(alpha);RE: Waypoint - AZUMIKKEL - 09-08-2011 I know how to, but is it possible with these kinds of elements? (at school, so can't test) RE: Waypoint - Tomsen1410 - 09-08-2011 there is already a waypoint code by metPl or not? RE: Waypoint - Pozzuh - 09-08-2011 (09-08-2011, 13:22)Tomsen1410 Wrote: there is already a waypoint code by metPl or not? dunno? What does it matter? RE: Waypoint - master131 - 09-09-2011 @AZUMIKKEL In _globallogic_player.gsc, replace the 2 lines which look like this: Code: thread maps\mp\gametypes\_deathicons::addDeathicon( body, self, self.team, 5.0 );With this instead: Code: thread maps\mp\gametypes\_deathicons::addDeathicon( body, self, self.team, 1.0 );![]() If you look at the addDeathicon function, it calls a timeout function which fades the icon out. So yes, it's possible with shaders. |