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[Release] [BO/SP] Offsets - Printable Version

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[BO/SP] Offsets - d0h! - 11-27-2010

Code:
wallhack 0x6B87A0 DrawStretchPic 0x6CE2D0 RegisterFont 0x6CB8F0 RegisterShader 0x6CC8A0 DrawEngineText 0x6CE800 SendCommandToConsole 0x64DB40

new:
PHP Code:
wallhack 0x6B86B0 DrawStretchPic 0x6CE2E0 RegisterFont 0x6E8B70 RegisterShader 0x6CC7E0 DrawEngineText 0x6CE810 SendCommandToConsole 0x457290 RenderScene 0x6C15B0 Width 0x29d4c998 Height 0x29d4c99C unlimited ammo 0x46A735 - 0x80 0x78 0x18 0x01 - cmp byte ptr [eax+18],01(works awesum) unlimited ammo 0x46A749 - eb 43 - jmp 0046a78e(works also for explosives)

PHP Code:
class Camera { public: Vec3 recoil; //0x0000 char unknown4[108]; //0x0004 float viewAngleY; //0x0078 float viewAngleX; //0x007C }//Size=0x0080(128)

PHP Code:
class cEntity { public: char unknown0[36]; Vec3 vOrigin; //0018 }; class CRefdef { public: __int32 x; //0000 __int32 y; //0004 __int32 width; //0008 __int32 height; //000C float FovX; //0010 float FovY; //0014 float TotalFov; //0018 Vec3 vOrigin; //001C char unknown0[4]; Vec3 vAxis[3]; //002C };//0x29d0a560

PHP Code:
DWORD GetWeaponInfoOffset(DWORD WeapNum) { DWORD dwCall = 0x485F90; DWORD dwReturn; __asm{ push WeapNum call [dwCall] mov dwReturn, eax add esp,0x4 } return dwReturn; } cEntity* GetEntByIndex(int Index) { DWORD dwStart = *(DWORD*)0x3061db0; DWORD dwOffset = (dwStart + (Index*0x31C)); return (cEntity*)dwOffset; } DWORD GetType(cEntity* pEnt) { static DWORD dwReturn; __asm mov esi, pEnt __asm movsx eax, WORD PTR DS:[esi+0x222] __asm mov dwReturn, eax return dwReturn; }

PHP Code:
void EntityLoop() { float ScreenX, ScreenY; for(int i=0; i<1024; i++) { cEntity* Ent = GetEntByIndex(i); DWORD dwType = GetType(Ent); if((!Ent)||(dwType != 16))//for some reason players are 0x10 continue; if(WorldToScreen(Ent->vOrigin, &ScreenX, &ScreenY)) { cDrawText(ScreenX, ScreenY, 1.0f, 1.0f, tRed, "human"); } } }

PHP Code:
typedef void ( * Wallhack_ )(); Wallhack_ pWallhack; void __declspec(naked) nWallhack() { __asm pushad __asm cmp DWORD PTR [esp+0x20], 0x672A7D __asm jne doJmp __asm mov [esp+0x30], 0x12 doJmp: __asm popad __asm jmp[pWallhack] }//detour @ 0x6B86B0

PHP Code:
void NoSpread() { cEntity* LocalEnt = GetEntByIndex(0); cWeaponInfo* WeapInfo = (cWeaponInfo*)(GetWeaponInfoOffset(LocalEnt->WeaponNum)); if(WeapInfo) { WeapInfo->Spread1 = 0.0f; WeapInfo->Spread2 = 0.0f; WeapInfo->Spread3 = 0.0f; WeapInfo->Spread4 = 0.0f; WeapInfo->Spread5 = 0.0f; WeapInfo->Spread6 = 0.0f; WeapInfo->Spread7 = 0.0f; WeapInfo->Spread8 = 0.0f; } }

PHP Code:
#define PLAYER_BASE 0x01A4AFD8 #define ENTITY_BASE 0x03061DB0 #define CAMERA_ADDRESS 0x028D1518 #define ROUNDINFO_ADDRESS 0x01BCD4D0 // For zombies #define REFDEF_ADDRESS 0x29D0A560 struct Vec3 { union { struct { float x, y, z; }; float v[3]; }; }; struct FOV { float x; float y; float total;}; class Player; class PlayerInfo; class Camera; class RoundInfo; class RefDef; class Player { public: char unknown0[60]; //0x0000 float viewAngleY; //0x003C float viewAngleX; //0x0040 char unknown68[24]; //0x0044 __int32 cameraMovingDirection; //0x005C char unknown96[168]; //0x0060 float posX; //0x0108 float posZ1; //0x010C char unknown272[4]; //0x0110 float posY; //0x0114 float posZ2; //0x0118 Possibly head height char unknown284[8]; //0x011C float posZ3; //0x0124 char unknown296[20]; //0x0128 PlayerInfo* playerInfo; //0x013C char unknown320[4]; //0x0140 RoundInfo* roundInfo; //0x0144 char unknown328[60]; //0x0148 __int32 health; //0x0184 char unknown392[456]; //0x0188 }//Size=0x0350(848) class PlayerInfo { public: char unknown0[840]; //0x0000 __int32 primaryBullets; //0x0348 char unknown844[12]; //0x034C __int32 secondaryBullets; //0x0358 char unknown860[100]; //0x035C __int32 primaryClip; //0x03C0 char unknown964[4]; //0x03C4 __int32 grenadeCount; //0x03C8 char unknown972[4]; //0x03CC __int32 secondaryClip; //0x03D0 char unknown980[5836]; //0x03D4 char name[32]; //0x1AA0 char unknown6848[120]; //0x1AC0 char name2[32]; //0x1B38 char unknown7000[48]; //0x1B58 __int32 money; //0x1B88 __int32 kills; //0x1B8C char unknown7056[28]; //0x1B90 __int32 headshots; //0x1BAC char unknown7088[100]; //0x1BB0 __int16 stance; //0x1C14 char unknown7190[292]; //0x1C16 }//Size=0x1D3A(7482) class Camera { public: Vec3 recoil; //0x0000 char unknown12[108]; //0x000C float viewAngleY; //0x0078 float viewAngleX; //0x007C }//Size=0x0080(128) class RoundInfo { public: Player* roundHost; //0x0000 char unknown4[36]; //0x0004 __int32 zombieCount; //0x0028 char unknown44[228]; //0x002C __int16 ID0F1741D8; //0x0110 __int16 roundNumber; //0x0112 char unknown276[32]; //0x0114 }//Size=0x0134(308) class RefDef { public: char unknown0[8]; //0x0000 __int32 screenWidth; //0x0008 __int32 screenHeight; //0x000C FOV fieldOfView; //0x0010 Vec3 playerOrigin; //0x001C char unknown40[4]; //0x0028 Vec3 viewAxis[3]; //0x002C }//Size=0x0050(80)

GetPlayerByIndex function, the index goes from 0 - 3 (Player 1 - 4)

PHP Code:
Player* GetPlayerByIndex(int index) { return (Player*)(PLAYER_BASE + (sizeof(Player) * index)); }

cardoow