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[Release] Custom Spawnpoints - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Custom Spawnpoints (/Thread-Release-Custom-Spawnpoints.html) |
Custom Spawnpoints - master131 - 09-02-2011 Create a file, let's call it _cspawn.gsc. Now, add this code: Code: init()
{
level.cspawn["mp_array"] = [];
level.cspawn["mp_array"][0] = (123, 456, 789);
level.cspawn["mp_array"][1] = (123, 456, 789);
level.cspawn["mp_array"][2] = (123, 456, 789);
level.mName = getDvar("mapname");
level thread hookOnPlayerConnect(); //Make sure to keep this line
}
hookOnPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread hookOnPlayerSpawned();
}
}
hookOnPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
wait 0.1;
self setOrigin(level.cspawn[level.mName][randomInt(level.cspawn[level.mName].size)]);
}
}Of course, you replace (123, 456, 789) with your own co-ordinates of course. To add more spawn points simply add the array index by 1 and add more co-ordinates. In the example, it would only work for Array but to add more maps, just add this: Code: level.cspawn["mp_mapnamehere"] = [];
level.cspawn["mp_mapnamehere"][0] = (123, 456, 789);
//etc.Then, using a file such as _rank.gsc which is called by default by the game, you add this line into _rank.gsc's init function: level thread maps\mp\whatever\_cspawn::init(); That will load all your custom spawn points into the game. And that's it!
RE: Custom Spawnpoints - Nekochan - 09-02-2011 code from aiw2.0 Quote:createSpawnpoint( classname, origin, yaw )works in BO too RE: Custom Spawnpoints - JariZ - 09-02-2011 This is very useful, gonna use it 4 sure
RE: Custom Spawnpoints - iBanana - 09-02-2011 (09-02-2011, 14:23)Se7en Wrote: code from aiw2.0 HAHAHAHAHHA RE: Custom Spawnpoints - Nekochan - 09-02-2011 (09-02-2011, 16:50)iBanana Wrote:(09-02-2011, 14:23)Se7en Wrote: code from aiw2.0 .......... xD RE: Custom Spawnpoints - Rendflex - 09-02-2011 (09-02-2011, 16:50)iBanana Wrote: HAHAHAHAHHA ![]() Oh iBanana, you so random. RE: Custom Spawnpoints - iAegle - 09-02-2011 Code: level.cspawn["mp_array"] = [];
level.cspawn["mp_array"][0] = (123, 456, 789);
level.cspawn["mp_array"][1] = (123, 456, 789);
level.cspawn["mp_array"][2] = (123, 456, 789);I think you mean this? Wouldn't it be better to just spawn reall spawnpoints? RE: Custom Spawnpoints - master131 - 09-02-2011 Woops, just realised, thanks. Fixed it. RE: Custom Spawnpoints - dafiz - 09-24-2011 What is up with this... I'm kinda new to this and everything fucks me up. Now I have to re-install my modEdit0r |