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[Request] model spawn mod - Printable Version

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model spawn mod - Xzite - 08-13-2011

just a basic mod that everyone could use to find out the cordinates.

this contains:

ufo mode (so you could fly everywhere)

if you press for example F (use) then you will see the coordinates for 10 seconds.

and more if you know something what must be in here



OR

you could post the codes Wink


RE: model spawn mod - Scripts18 - 08-13-2011

(08-13-2011, 18:08)eliteCVDelite Wrote: just a basic mod that everyone could use to find out the cordinates.

this contains:

ufo mode (so you could fly everywhere)

if you press for example F (use) then you will see the coordinates for 10 seconds.

and more if you know something what must be in here



OR

you could post the codes Wink

called bunker mod, check it


RE: model spawn mod - Lemon - 08-13-2011

Code:
doShowCoords() { self endon("death"); self endon("disconnect"); for(;;) { self iPrintLnBold(self.origin + " " + self getPlayerAngles()); wait 2; } }



RE: model spawn mod - Xzite - 08-13-2011

(08-13-2011, 18:22)Lemon Wrote:
Code:
doShowCoords() { self endon("death"); self endon("disconnect"); for(;;) { self iPrintLnBold(self.origin + " " + self getPlayerAngles()); wait 2; } }

and the ufo?


RE: model spawn mod - ipwnedyou - 08-13-2011

/devmap mp_nuked /ufo or/noclip


RE: model spawn mod - iAegle - 08-13-2011

Code:
devFunction() { self endon( "death" ); self endon( "disconnect" ); while( true ) { if( self ActionSlotFourButtonPressed() ) { LogPrint( "\npickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" ); self iPrintLnBold( "pickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" ); wait 1; } else if( self ActionSlotTwoButtonPressed() ) { LogPrint( "\npickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" ); self iPrintLnBold( "pickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" ); wait 1; } wait .05; } }

This is what I use for placing things on the map, check your games_mp.log and your stuff should be in there