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[Request] model spawn mod - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] model spawn mod (/Thread-Request-model-spawn-mod.html) |
model spawn mod - Xzite - 08-13-2011 just a basic mod that everyone could use to find out the cordinates. this contains: ufo mode (so you could fly everywhere) if you press for example F (use) then you will see the coordinates for 10 seconds. and more if you know something what must be in here OR you could post the codes
RE: model spawn mod - Scripts18 - 08-13-2011 (08-13-2011, 18:08)eliteCVDelite Wrote: just a basic mod that everyone could use to find out the cordinates. called bunker mod, check it RE: model spawn mod - Lemon - 08-13-2011 Code: doShowCoords()
{
self endon("death");
self endon("disconnect");
for(;;)
{
self iPrintLnBold(self.origin + " " + self getPlayerAngles());
wait 2;
}
}RE: model spawn mod - Xzite - 08-13-2011 (08-13-2011, 18:22)Lemon Wrote: and the ufo? RE: model spawn mod - ipwnedyou - 08-13-2011 /devmap mp_nuked /ufo or/noclip RE: model spawn mod - iAegle - 08-13-2011 Code: devFunction()
{
self endon( "death" );
self endon( "disconnect" );
while( true )
{
if( self ActionSlotFourButtonPressed() )
{
LogPrint( "\npickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" );
self iPrintLnBold( "pickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" );
wait 1;
}
else if( self ActionSlotTwoButtonPressed() )
{
LogPrint( "\npickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" );
self iPrintLnBold( "pickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" );
wait 1;
}
wait .05;
}
}This is what I use for placing things on the map, check your games_mp.log and your stuff should be in there |