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[Release] SNIPER MOD - Printable Version

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SNIPER MOD - skata3000 - 08-10-2011

my first mod so please be easy on me :3
hi im posting images later on tonight (:

[Image: 2q2hmih.png]


RE: SNIPER MOD - Xzite - 08-10-2011

is it give weapon and nothing more?


RE: SNIPER MOD - skata3000 - 08-10-2011

yeah but as soon as i learn more i will update (:
and also im planning on adding lower gravity and maybe a w@w bolt action sniper from single player and does anyone know the command for jump height and gravity it dosent seem to be the same?


RE: SNIPER MOD - Arteq - 08-10-2011

I gave you 12 downloads xDD


RE: SNIPER MOD - Pozzuh - 08-10-2011

ivancec?


RE: SNIPER MOD - skata3000 - 08-10-2011

(08-10-2011, 10:57)G-Man Wrote: I gave you 12 downloads xDD

hahaha why Big Grin


RE: SNIPER MOD - iBanana - 08-10-2011

(08-10-2011, 11:00)Pozzuh Wrote: ivancec?

HAHAHA




RE: SNIPER MOD - skata3000 - 08-10-2011

[img][Image: 2q2hmih.png][/img]
my mod sorry my graphics are set to low my 5570 crashed :'( now im running 4200 will fix soon though Smile


RE: SNIPER MOD - BraxPL - 08-10-2011

Code:
initModStrings() { level.allowedweapons = []; level.allowedweapons[0] = "l96a1_mp"; level.allowedweapons[1] = "hatchet_mp"; level.weapontogive = []; level.weapontogive[0] = "l96a1_mp"; level.weapontogive[1] = "hatchet_mp"; level.randomcamos = 1; level.givekillstreaks = 0; level.killstreaks = []; level.killstreaks[0] = "killstreak_spyplane"; level.killstreaks[1] = "killstreak_null"; level.killstreaks[2] = "killstreak_null"; level.perkstogive = []; level.perkstogive[0] = "specialty_holdbreath"; level.perkstogive[1] = "specialty_fastweaponswitch"; level.perkstogive[2] = "specialty_fastreload"; level.perkstogive[3] = "specialty_fastmantle"; level.perkstogive[4] = "specialty_fastads"; level.perkstogive[5] = "specialty_bulletpenetration"; level.perkstogive[6] = "specialty_bulletdamage"; level.forceqs = 1; }

People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings

Code:
initModConnect() { self thread initModStrings(); }



RE: SNIPER MOD - skata3000 - 08-10-2011

(08-10-2011, 14:12)BraxPL Wrote:
Code:
initModStrings() { level.allowedweapons = []; level.allowedweapons[0] = "l96a1_mp"; level.allowedweapons[1] = "hatchet_mp"; level.weapontogive = []; level.weapontogive[0] = "l96a1_mp"; level.weapontogive[1] = "hatchet_mp"; level.randomcamos = 1; level.givekillstreaks = 0; level.killstreaks = []; level.killstreaks[0] = "killstreak_spyplane"; level.killstreaks[1] = "killstreak_null"; level.killstreaks[2] = "killstreak_null"; level.perkstogive = []; level.perkstogive[0] = "specialty_holdbreath"; level.perkstogive[1] = "specialty_fastweaponswitch"; level.perkstogive[2] = "specialty_fastreload"; level.perkstogive[3] = "specialty_fastmantle"; level.perkstogive[4] = "specialty_fastads"; level.perkstogive[5] = "specialty_bulletpenetration"; level.perkstogive[6] = "specialty_bulletdamage"; level.forceqs = 1; }

People like tomahawk and perks + there is 1 killstreak uav
oh i almost forgot then you put on this initstrings

Code:
initModConnect() { self thread initModStrings(); }

ok i might add this but i used somthing else i have 2 snipers and a crossbow
onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");
self takeAllWeapons();
self giveWeapon ("l96a1_extclip_mp", 0, false );
self giveweapon("makarov_mp");
self giveweapon("crossbow_mp");
self giveweapon("psg1_extclip_mp");
if(!isdefined(self.hud_rankscroreupdate))