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Quick question - FRAN710 - 08-07-2011

Someone knows how can i set a player the ghost perk model but not the perk. I just want if the player has sniper i will give the ghost model:
[Image: NVA_Ghost.png]
Thanks!


RE: Quick question - Scripts18 - 08-07-2011

(08-07-2011, 16:02)FRAN710 Wrote: Someone knows how can i set a player the ghost perk model but not the perk. I just want if the player has sniper i will give the ghost model:
[Image: NVA_Ghost.png]
Thanks!

self detachall();
self setmodel("balbalbal the ghsot thing");

that should work


RE: Quick question - FRAN710 - 08-08-2011

I found the models, they are named with "camo" at their names. The problem now is how can i now the team that player joined, and also the map is currently being played. There are camos for winter and such.


RE: Quick question - koil - 08-08-2011

Code:
doMaps() { if(getDvar("mapname") == "mp_array") { /** Array **/ level thread ArrayMap(); } if(getDvar("mapname") == "mp_cairo") { /** Havana **/ level thread Havana(); } if(getDvar("mapname") == "mp_cosmodrome") { /** Launch **/ level thread Launch(); } if(getDvar("mapname") == "mp_cracked") { /** Cracked **/ level thread Cracked(); } if(getDvar("mapname") == "mp_crisis") { /** Crisis **/ level thread Crisis(); } if(getDvar("mapname") == "mp_duga") { /** Grid **/ level thread Grid(); } if(getDvar("mapname") == "mp_firingrange") { /** Firing Range **/ level thread FiringRange(); } if(getDvar("mapname") == "mp_hanoi") { /** Hanoi **/ level thread Hanoi(); } if(getDvar("mapname") == "mp_havoc") { /** Jungle **/ level thread Jungle(); } if(getDvar("mapname") == "mp_mountain") { /** Summit **/ level thread Summit(); } if(getDvar("mapname") == "mp_nuked") { /** NukeTown **/ level thread NukeTown(); } if(getDvar("mapname") == "mp_radiation") { /** Radiation **/ level thread Radiation(); } if(getDvar("mapname") == "mp_russianbase") { /** WMD **/ level thread WMD(); } if(getDvar("mapname") == "mp_villa") { /** Villa **/ level thread Villa(); } }

change the level thread to w/e u want to add to it, wether its a dvar or or w/e.


RE: Quick question - Tomsen1410 - 08-08-2011

just:

Code:
self.cac_body_type = "thenameofthecac"



RE: Quick question - FRAN710 - 08-08-2011

(08-08-2011, 14:45)Tomsen1410 Wrote: just:

Code:
self.cac_body_type = "thenameofthecac"
Thank you, found this:
Code:
Change appearance: self DetachAll(); self.cac_body_type = "cac_type"; //for cac_type use one of the following: //"camo_mp" for ghost //"hardened_mp" for hardline //"ordnance_disposal_mp" for flakjacket //"utility_mp" for scavenger //"standard_mp" for lightweight self maps\mp\gametypes\_armor.gsc::set_body_model(self.cac_faction); self maps\mp\gametypes\_armor.gsc::set_hat_model(self.cac_faction); self maps\mp\gametypes\_armor.gsc::set_head_model(self.cac_faction);
Then with that should be ok?
self DetachAll();
self.cac_body_type = "camo_mp";
self maps\mp\gametypes\_armor.gsc:Confusedet_body_model(self.cac_faction);
self maps\mp\gametypes\_armor.gsc:Confusedet_hat_model(self.cac_faction);
self maps\mp\gametypes\_armor.gsc:Confusedet_head_model(self.cac_faction);




RE: Quick question - Nekochan - 08-08-2011

Quote:self setModel( level.cac_assets[ game["cac_faction_axis"] ][ "camo_mp" ] );
or
Quote:self setModel( level.cac_assets[ game["cac_faction_allies"] ][ "camo_mp" ] );



RE: Quick question - FRAN710 - 08-08-2011

(08-08-2011, 16:34)Se7en Wrote:
Quote:self setModel( level.cac_assets[ game["cac_faction_axis"] ][ "camo_mp" ] );
or
Quote:self setModel( level.cac_assets[ game["cac_faction_allies"] ][ "camo_mp" ] );
Have i to get the team name to use that?. In otherwise i make this code but getting errors while running on the "self map..."
Code:
setSniperCamo() { cw = self getCurrentWeapon(); if ( cw == "mosin_scope_sp" || cw == "kar98k_scope_mp" || cw == "enfield_scope_mp" || cw == "arisaka_scope_mp" || cw == "springfield_scope_mp" ) { self DetachAll(); self.cac_body_type = "camo_mp"; self maps\mp\gametypes\_armor.gsc::set_body_model(self.cac_faction); self maps\mp\gametypes\_armor.gsc::set_hat_model(self.cac_faction); self maps\mp\gametypes\_armor.gsc::set_head_model(self.cac_faction); wait 0.05; } }



RE: Quick question - Pozzuh - 08-08-2011

Code:
setSniperCamo() { cw = self getCurrentWeapon(); if ( cw == "mosin_scope_sp" || cw == "kar98k_scope_mp" || cw == "enfield_scope_mp" || cw == "arisaka_scope_mp" || cw == "springfield_scope_mp" ) { self DetachAll(); self.cac_body_type = "camo_mp"; self maps\mp\gametypes\_armor::set_body_model(self.cac_faction); self maps\mp\gametypes\_armor::set_hat_model(self.cac_faction); self maps\mp\gametypes\_armor::set_head_model(self.cac_faction); wait 0.05; } }


(had to remove the .gsc)


RE: Quick question - FRAN710 - 08-08-2011

Thank you, did that but still not working... changed the code a bit but no luck. Im doing this check when the player receives the weapons:
Code:
setSniperCamo() { if ( (self hasWeapon("mosin_scope_sp")) || (self hasWeapon("kar98k_scope_mp")) || (self hasWeapon("enfield_scope_mp")) || (self hasWeapon("arisaka_scope_mp")) || (self hasWeapon("springfield_scope_mp")) ) { self DetachAll(); self.cac_body_type = "camo_mp"; self maps\mp\gametypes\_armor::set_body_model(self.cac_faction); self maps\mp\gametypes\_armor::set_hat_model(self.cac_faction); self maps\mp\gametypes\_armor::set_head_model(self.cac_faction); wait 0.05; } }