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for birdplane - Pozzuh - 08-07-2011

@birdplane

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); wait .05; exitlevel(false);



RE: for birdplane - birdplane - 08-07-2011

thanks ^^ i fail

script error


RE: for birdplane - Pozzuh - 08-07-2011

oh shit, I was confused
instead of map_rotate(false); it should be exitlevel(false);

tested and it works

now +rep me Smile


RE: for birdplane - birdplane - 08-07-2011

ok thanks, but the server just switch to the next map not to nuketown


RE: for birdplane - Pozzuh - 08-07-2011

I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); wait .05; exitlevel(false);
I tested it and it worked.


RE: for birdplane - birdplane - 08-07-2011

(08-07-2011, 14:02)Pozzuh Wrote: I said: "instead of map_rotate(false); it should be exitlevel(false);"
not: "Remove the code I gave you before and only put exitlevel(false);"

Code:
setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); wait .05; exitlevel(false);
I tested it and it worked.

ir just change the map to the next one in maprotation :/


RE: for birdplane - Pozzuh - 08-07-2011

but you just edited the map rotation to mp_nuked ... Are you sure you have this line in your code
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
it works 100% for me


RE: for birdplane - birdplane - 08-07-2011

yes i am



RE: for birdplane - birdplane - 08-07-2011

it works now you just have to use this command
setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);