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for birdplane - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: for birdplane (/Thread-for-birdplane.html) |
for birdplane - Pozzuh - 08-07-2011 @birdplane Code: setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);RE: for birdplane - birdplane - 08-07-2011 thanks ^^ i fail script error RE: for birdplane - Pozzuh - 08-07-2011 oh shit, I was confused instead of map_rotate(false); it should be exitlevel(false); tested and it works now +rep me
RE: for birdplane - birdplane - 08-07-2011 ok thanks, but the server just switch to the next map not to nuketown RE: for birdplane - Pozzuh - 08-07-2011 I said: "instead of map_rotate(false); it should be exitlevel(false);" not: "Remove the code I gave you before and only put exitlevel(false);" Code: setdvar("sv_maprotation","g_gametype tdm map mp_nuked");
wait .05;
exitlevel(false);RE: for birdplane - birdplane - 08-07-2011 (08-07-2011, 14:02)Pozzuh Wrote: I said: "instead of map_rotate(false); it should be exitlevel(false);" ir just change the map to the next one in maprotation :/ RE: for birdplane - Pozzuh - 08-07-2011 but you just edited the map rotation to mp_nuked ... Are you sure you have this line in your code setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); it works 100% for me RE: for birdplane - birdplane - 08-07-2011 yes i am RE: for birdplane - birdplane - 08-07-2011 it works now you just have to use this command setdvar("sv_maprotation","g_gametype tdm map mp_nuked"); setdvar("sv_maprotationCurrent","g_gametype tdm map mp_nuked"); wait .05; exitlevel(false); |