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BO GSC/CSC Extracting - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: BO GSC/CSC Extracting (/Thread-BO-GSC-CSC-Extracting.html) |
BO GSC/CSC Extracting - robbie84 - 11-18-2010 Heya. Is there any way to extract those file from Black Ops files? I tried MW, WaW and MW2 tools I used before but I always get errors. Is there anything that could extract the files? Thanks. RE: BO GSC/CSC Extracting - d0h! - 11-18-2010 http://www.itsmods.com/forum/Thread-Call-of-Duty-Black-Ops-GameSCript-s.html just open them via text editor RE: BO GSC/CSC Extracting - robbie84 - 11-18-2010 (11-18-2010, 08:53)d0h! Wrote: http://www.itsmods.com/forum/Thread-Call-of-Duty-Black-Ops-GameSCript-s.html Yeah, but those are extracted from map already. I meant a tool for extracting from "any" .ff file. Another map for example. I can't open mp_mountain.ff in text editor. How to extract files from .ff to get directory structure like it is on the link you gave me? I am asking for this because I am working on a BlackOps project which will enable all stuff for playing via bots. Well almost all. But I need some code, especially from common_mp and few others. I might succeed or not but I am on right track. If there is such a tool for extracting I will post you a video of the progress. If not well then I can't continue because of missing stuff and I really don't have time to go reversing .ff files. They are binary so it would take me a few days just to get some strings. BR. |