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Help What's After Export? - Printable Version

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What's After Export? - crAyon - 07-29-2011

Ok, so...


I have successfully exported a cod char to black ops.

I have successfully created all the material files.

I can view the entire model in asset manager.

No errors ANYWHERE until...

I load the mod:

Couldn't find image:
~-name_of_my_texture_file

Ideas?


RE: What's After Export? - Scripts18 - 07-29-2011

(07-29-2011, 22:40)deadcrayon Wrote: Ok, so...


I have successfully exported a cod char to black ops.

I have successfully created all the material files.

I can view the entire model in asset manager.

No errors ANYWHERE until...

I load the mod:

Couldn't find image:
~-name_of_my_texture_file

Ideas?

mp_modname\images put the texture there
do not add it to mod.csv


RE: What's After Export? - crAyon - 07-29-2011

Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?


RE: What's After Export? - Scripts18 - 07-29-2011

(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying



RE: What's After Export? - crAyon - 07-29-2011

(07-29-2011, 23:00)Scripts18 Wrote:
(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying

No, wish it was something like that.

I asked mr. sparkymcsparks, we will see what he says.

I am sure it needs it in an iwd file somewhere...



RE: What's After Export? - Scripts18 - 07-29-2011

(07-29-2011, 23:01)deadcrayon Wrote:
(07-29-2011, 23:00)Scripts18 Wrote:
(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying

No, wish it was something like that.

I asked mr. sparkymcsparks, we will see what he says.

I am sure it needs it in an iwd file somewhere...

Ok, can we keep us updated on that, might help future people doing it and many people and I will rep+ you and thank you for sharing such info, and we wouldnt need to ask all sparky


RE: What's After Export? - master131 - 07-29-2011

Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.


RE: What's After Export? - crAyon - 07-29-2011

(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.


RE: What's After Export? - Scripts18 - 07-29-2011

(07-29-2011, 23:42)deadcrayon Wrote:
(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.

oh maybe add the file to bo folder/raw/images ?


RE: What's After Export? - master131 - 07-29-2011

(07-29-2011, 23:42)deadcrayon Wrote:
(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.

Have you looked at the Materials part of the tutorial?