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Help Frag Problem - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help Frag Problem (/Thread-Help-Frag-Problem.html) |
Frag Problem - Scripts18 - 07-27-2011 Can somebody make a code that does this: If my current weapon isnt a certain weapon it removes it (07-27-2011, 22:42)Scripts18 Wrote: Can somebody make a code that does this: RE: Frag Problem - OrangePL - 07-27-2011 Code: wepprevention()
{
while(1)
{
if(self getcurrentweapon()) != "YOUR_WEAPON_YOU_WANT_TO_STAY";
wait .1;
self takeweapon(self getcurrentweapon());
}
}RE: Frag Problem - Scripts18 - 07-27-2011 (07-27-2011, 23:09)OrangePL Wrote: grenade not weapon, this will take my current weapon :S I only want to take away the grenade RE: Frag Problem - koil - 07-27-2011 Code: if ( self HasWeapon ("frag_grenade_mp") ) {
self takeweapon ("frag_grenade_mp");
}RE: Frag Problem - crAyon - 07-27-2011 (07-27-2011, 23:45)koil Wrote: It's an off hand weapon, not a primary or secondary weapon, thus you would need to use the offhandprimary or similar code. RE: Frag Problem - koil - 07-27-2011 (07-27-2011, 23:49)deadcrayon Wrote:(07-27-2011, 23:45)koil Wrote: No you dont... thus you are wrong.. Code: if ( self HasWeapon ("sticky_grenade_mp") || self HasWeapon ("hatchet_mp") )
{
self takeweapon ("sticky_grenade_mp");
self takeweapon ("hatchet_mp");
self GiveWeapon ("frag_grenade_zm");
self setWeaponAmmoClip("frag_grenade_zm", 1);
}Is what I used to use.. RE: Frag Problem - Scripts18 - 07-28-2011 Nvm for both I found any way around |