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[Tutorial] Trigger Radius, Pingplayer and Ambient Sounds - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Tutorial] Trigger Radius, Pingplayer and Ambient Sounds (/Thread-Tutorial-Trigger-Radius-Pingplayer-and-Ambient-Sounds.html) |
Trigger Radius, Pingplayer and Ambient Sounds - Yamato - 07-27-2011 Good evening Another tutorial(I am bored), lol. This time is about trigger radius, pingplayer and ambient sounds. Trigger Radius is a object that is a invisible sphere. T.radius way of calling them is: Code: spawn( "trigger_radius", position, spawn flags, radius, height )About flags, I dont know how does that work, so I will put on 0, an example of trigger radius could be: Code: trigger = spawn( "trigger_radius", self.origin, 0, 40, 10 );You can use a few commands with them: Code: trigger.angles = (0,0,0); //angles
trigger setContents(1); //make it solid
self waittill("trigger", player); //detect when player touches it, I think...Now, Ill tell about ambient sounds, ambient sounds are those sounds that play on maps, like rain on underpass for example, its use is: Code: ambientPlay("ambient name you want to give", time to wait before ambient plays)An example: Code: ambientPlay( "ambient_mp_desert" , 0.5);You can also use this command to stop the ambient: Code: ambientStop( time to wait before ambient plays )Example of stop: Code: ambientStop( 1 );Now, Ill talk about this command, pingplayer, what it does is to update player minimap icon with a red "!" icon, like in quickmessages, this command can be usefull for example when you want to show an event, SnD planting for example, ![]() Code: self pingPlayer();Thats all,
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