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Balistic training? - Printable Version

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Balistic training? - bageta - 07-27-2011

hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?


RE: Balistic training? - iBanana - 07-27-2011

(07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?

All you can do is ask AZUMIKKEL nicely, if he could give you the code.


RE: Balistic training? - bageta - 07-27-2011

(07-27-2011, 15:31)iBanana Wrote:
(07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me?

All you can do is ask AZUMIKKEL nicely, if he could give you the code.
thanks i try coz in game low count of balistic spots .... iam using nade trening for finding new toma spots and i found a lot




RE: Balistic training? - d0h! - 07-27-2011

moved to requests


RE: Balistic training? - OrangePL - 07-27-2011

Code:
self giveWeapon("knife_ballistic_mp"); for(;;) { self waittill ( "missile_fire", missile, weaponName ); Camera = spawn("script_model", missile.origin); Camera.angles = (self getPlayerAngles()); Camera setModel("tag_origin"); self CameraSetLookAt(Camera); self CameraSetPosition(Camera, self getPlayerAngles()); self CameraActivate(true); self thread disableOnDeath(Camera); self thread Death(Camera); Camera linkTo(missile); while(isDefined(missile)) { wait 0.05; } Camera delete(); self CameraActivate(false); wait 0.05; }



RE: Balistic training? - bageta - 07-28-2011

(07-27-2011, 16:08)OrangePL Wrote:
Code:
self giveWeapon("knife_ballistic_mp"); for(;;) { self waittill ( "missile_fire", missile, weaponName ); Camera = spawn("script_model", missile.origin); Camera.angles = (self getPlayerAngles()); Camera setModel("tag_origin"); self CameraSetLookAt(Camera); self CameraSetPosition(Camera, self getPlayerAngles()); self CameraActivate(true); self thread disableOnDeath(Camera); self thread Death(Camera); Camera linkTo(missile); while(isDefined(missile)) { wait 0.05; } Camera delete(); self CameraActivate(false); wait 0.05; }

thanks a lot and can somebody give me link to basic modding tutorial?



RE: Balistic training? - OrangePL - 07-28-2011

Code:
ballistictraining() { self giveWeapon("knife_ballistic_mp"); for(;;) { self waittill ( "missile_fire", missile, weaponName ); Camera = spawn("script_model", missile.origin); Camera.angles = (self getPlayerAngles()); Camera setModel("tag_origin"); self CameraSetLookAt(Camera); self CameraSetPosition(Camera, self getPlayerAngles()); self CameraActivate(true); self thread disableOnDeath(Camera); self thread Death(Camera); Camera linkTo(missile); while(isDefined(missile)) { wait 0.05; } Camera delete(); self CameraActivate(false); wait 0.05; }
And call in onplayerspawned in _rank.gsc
self waittill("player_spawned");
YOUR_FUNCTION_NAME();