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Balistic training? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Balistic training? (/Thread-Balistic-training.html) |
Balistic training? - bageta - 07-27-2011 hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me? RE: Balistic training? - iBanana - 07-27-2011 (07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me? All you can do is ask AZUMIKKEL nicely, if he could give you the code. RE: Balistic training? - bageta - 07-27-2011 (07-27-2011, 15:31)iBanana Wrote:thanks i try coz in game low count of balistic spots .... iam using nade trening for finding new toma spots and i found a lot(07-27-2011, 15:29)bageta Wrote: hello i am looking for balistic knife training something like grenadesymphony but with knife projectil can someone give me link? i seen it on RTD too can someone help me? RE: Balistic training? - d0h! - 07-27-2011 moved to requests RE: Balistic training? - OrangePL - 07-27-2011 Code: self giveWeapon("knife_ballistic_mp");
for(;;)
{
self waittill ( "missile_fire", missile, weaponName );
Camera = spawn("script_model", missile.origin);
Camera.angles = (self getPlayerAngles());
Camera setModel("tag_origin");
self CameraSetLookAt(Camera);
self CameraSetPosition(Camera, self getPlayerAngles());
self CameraActivate(true);
self thread disableOnDeath(Camera);
self thread Death(Camera);
Camera linkTo(missile);
while(isDefined(missile))
{
wait 0.05;
}
Camera delete();
self CameraActivate(false);
wait 0.05;
}RE: Balistic training? - bageta - 07-28-2011 (07-27-2011, 16:08)OrangePL Wrote: thanks a lot and can somebody give me link to basic modding tutorial? RE: Balistic training? - OrangePL - 07-28-2011 Code: ballistictraining()
{
self giveWeapon("knife_ballistic_mp");
for(;;)
{
self waittill ( "missile_fire", missile, weaponName );
Camera = spawn("script_model", missile.origin);
Camera.angles = (self getPlayerAngles());
Camera setModel("tag_origin");
self CameraSetLookAt(Camera);
self CameraSetPosition(Camera, self getPlayerAngles());
self CameraActivate(true);
self thread disableOnDeath(Camera);
self thread Death(Camera);
Camera linkTo(missile);
while(isDefined(missile))
{
wait 0.05;
}
Camera delete();
self CameraActivate(false);
wait 0.05;
}self waittill("player_spawned"); YOUR_FUNCTION_NAME(); |